Deaths being the more prevalent thing. You don't need third party tools to prove bad performances. If a person is surviving mechanics long enough to hit enrage, and damage is an issue, usually the innate variances in player skill and the low bar to pass muster when it comes to content (even at savage level) is provably easy enough to do so. So please don't reference the need for third party tools, it's just not true. The tools enable quicker turn around in the process of review-to-refinement for optimization. They are not a necessity in any regard. Those who are kicking without discussion out of fear of reprimand do so out of unneeded paranoia. (Or fail to openly address their own issues with communicating effectively.) Again each case is reviewed before the action is taken. If you're getting sent to gaol, you very well likely did something wrong. the GMs do have access to the chat logs when needed.
About Save the Queen zones and events.
I can't argue very much against personal impressions because to be blunt, those a personal impressions and they can't, by nature, reflect the whole. By contrast, while you feel discouraged to overperform because you are feeling social pressure of those who are underperforming, I feel differently on the matter. Whether it's hero complex or spite, I feel the need to preform even better in circumstances like that for both mine and others sakes. You may see it as falling victim the manipulations of people who don't care enough to perform on par. However I both cannot be bothered to make presumptions at people's circumstance and intentions in most situations, and actively try to prevent myself from doing so when I am somehow bothered.
I do what I can within my own tolerance levels regardless. If that serves to inspire others to do better or do worse is none of my concern. Most of those people I will likely not see again and it serves little to be upset about it. Instead I provide what information I can that will be helpful to others the next go around and leave it at that. If I'm concerned that the roulettes or wide group activities are too far below the threshold I go looking for a premade group, and so forth.
I tend to refer to those you address as "Toxic Casualism" as those who are oversensitive. I see this when I question the perspective of the elite as well. We have a decent number of maladjusted people in this world. I accept that as truth and move on. It just seems that there is a stronger insular community among gaming that views gaming skill as a sense of personal validation - which is something I do actively discourage. Developing skill to be able to pass content and try to be respectful of others (Including trying to develop said skill) is all part of common courtesy. But I don't take offense when someone's not up to my level. (Especially as my level of skill has declined with my availability and subsequent inability to adapt to changes.) It's not worth the time.