You seem to be forgetting that they're also balanced separately, with entirely separate toolkits between PvP and PvE for each job?What you have to remember is that balancing between PVE and PVP have different things to be considered. Whilst PVE is being balanced against each other to fight a static encounter, PVP have to be balanced not only between each other, but the dynamic environment of a human on the other side.
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