The problem with creating synergy is, what do you do? You don't want to have it tied to DPS otherwise you start with the case where if you have one of the 2 jobs, you will need the other just for the extra damage. Extra mitigation potential? If it causes healers to save GCDs for more damage, of course it is going to be better.
You could see this issue crop up from the past. In HW you always took a Warrior tank, partly because of their massive damage potential, but also, they could apply the slashing down Debuff. With Ninja being very common due to the power behind Tick Attack, pairing them up meant that Ninja could do even more damage than potentially intended by not having to use Dancing Edge at all (Dancing Edge applied the Slashing Down Debuff and done less damage than Aeolian Edge).
Then you have the double ranged meta, where you had Bard, Machinist and Dragoon. Dragoon was really strong in it's own right, but being able to buff the damage of Bard and Machinist meant you done more damage overall by having double ranged rather than ranged and caster.
With that, Stormblood basically made every job that had a slashing/piercing/etc. Debuff require them to be part of the rotation, so that you couldn't have the cases, where, Ninja wouldn't use Dancing Edge (though, they removed it anyway with this change). Ranged didn't get the ability to apply Piercing because they never had it to begin with, but Dragoon kept it, so Ranged were still strong. Which then leads to where we are now with Debuffs that apply additional damage across multiple jobs being completely removed.
The only thing since that comes close is Reaper with Death's Design, however that only applies to the damage done by the Reaper and no other job. Obviously, they didn't want it to increase other jobs, otherwise you, again, start having to balance it over every job.
Now, every raidwide buff is being changed so that they affect everyone, as having it only apply to specific damage types potentially limits the groups. Monk's Brotherhood was changed from only physical damage to all damage and gave spells the chance to proc Chakra, Redmage's Embolden, Just physical damage for the raid to all damage for the raid.
By having specific job synergy, you create an imbalance which then goes against the philosophy of any group can clear any content.


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