https://youtu.be/c1DVwqIHU_I?t=135
No, blatantly false.
https://youtu.be/c1DVwqIHU_I?t=135
No, blatantly false.
Last edited by Enjuden; 11-17-2021 at 02:02 AM.
Player
WHM is the easiest job in the game imo. People think healing is way harder than it is.
After that, RDM / MCH / DNC.
DRG for melee, but I would put melees as a bit more difficult than the ranged.
SAM missing kenki due to the wrong positional adds up a lot over a fight,
https://docs.google.com/document/d/1...h.jms2756k5sz6
the stuff on the balance is more in-depth about it
MNK.
I main it in Savage content - it's ez pz.
easy dps ?Hello, im new to the game and started a few days ago. I wonder about dps classes with not too complicated rotations which are forgiving for making a mistake. My ADD causes me to sometimes mess up my rotations and stuff. Currently leveling a WM but would like a dps also. Heard that DNC and RDM are the easier ones. anyone got a suggestion?
Try DRG, you turn off your brain and string together two long combo's basically.
BRD hasn't been mentioned? That's weird to me. BRD is like one step above healer DPS imo
They're all easy.
I sort of agree.SAM missing kenki due to the wrong positional adds up a lot over a fight,
https://docs.google.com/document/d/1...h.jms2756k5sz6
the stuff on the balance is more in-depth about it
I like to think about it like this: Ikishoten is once per minute, and gains you 50 kenki. Your positionals are worth only 40 kenki in the same amount of time, but you're spending a lot more effort to hit 8 positionals than to hit one button for Ikishoten. So if someone is new to SAM and needs to cut something out to make it manageable/easier to learn, it should definitely be positionals. They aren't worth worrying about until you've mastered all the other buttons on your kit (aside from Third Eye, maybe).
But definitely don't ignore positionals forever. They're worth a small but significant amount of DPS. If you're not busy doing other mechanics, there's no reason to leave that DPS on the table.
The math is LITERALLY on the video link and you're still pushing blatantly false information on samurai losing a lot. Holy moly. Nobody's saying that not hitting positionals is good. You could literally click something and see the numbers right in front of you and you're STILL going 'Yea, nuh, monk loses lessSAM missing kenki due to the wrong positional adds up a lot over a fight,
https://docs.google.com/document/d/1...h.jms2756k5sz6
the stuff on the balance is more in-depth about it'
If you're trolling, congrats you won.
Edit: You know what. I'll just put it here.
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Last edited by Enjuden; 11-17-2021 at 07:50 AM.
No, what you've got is anecdotal data gathering with some conclusions drawn from that data. He only did one run each for both positionals and non-positionals as well; take into account gear levels of the jobs are not equal too. This leads to little oddities like Monk doing less DPS even with positionals than all the other DPS, and subjects the data heavily to critical hit RNG and direct hit RNG. The best thing he could have done would have been to post those percentages as well for full visibility...that and maybe run the trial more than once. The study is admirable but extremely flawed.The math is LITERALLY on the video link and you're still pushing blatantly false information on samurai losing a lot. Holy moly. Nobody's saying that not hitting positionals is good. You could literally click something and see the numbers right in front of you and you're STILL going 'Yea, nuh, monk loses less'
If you're trolling, congrats you won.
Edit: You know what. I'll just put it here.
1:53: "Take into account I only did one run for each job so the numbers can be a little bit skewed depending on, again, that crit luck."
If we take the data to be accurate, then on top of the raw numbers we should have also had percentage comparisons, which if we put those together we get:
MNK: 86% w/out positionals
SAM: 98% w/out positionals
NIN: 96% w/out positionals
DRG: 98% w/out positionals
Of course, all that is predicated as well on these being three-minute limited trials.
Monk as the odd one out at 86% damage without positionals, assuming the same level of skill and crit/dh rng affected all four jobs. Which we know by default are problems his study was subject to by his own outlined terms. With that said, their core argument "SAM loses more than MNK" still doesn't pan out.
What they presented, however, is math. Kenki = Potency is not something that's going to change with trial count. Converting a potency per kenki amount into a potency gain per minute amount is math. Potency gain per minute is not something that's going to change by trial count. What they should have done to support their position, because it's not one I think I fully agree with either, is post both the potency lost / minute of not doing positionals for both Samurai and Monk.
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