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  1. #1
    Player
    Zoaze's Avatar
    Join Date
    Nov 2021
    Posts
    3
    Character
    Aria Vel
    World
    Louisoix
    Main Class
    Conjurer Lv 34

    Question about easy dps classes.

    Hello, im new to the game and started a few days ago. I wonder about dps classes with not too complicated rotations which are forgiving for making a mistake. My ADD causes me to sometimes mess up my rotations and stuff. Currently leveling a WM but would like a dps also. Heard that DNC and RDM are the easier ones. anyone got a suggestion?
    (4)

  2. #2
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    DNC and RDM are as simple as they get. I recommend trying Samurai which has a fairly simple and accessible rotation for beginners. Dragoon requires positionals but I'd put it right next to SAM in terms of difficulty.
    (2)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zoaze View Post
    Hello, im new to the game and started a few days ago. I wonder about dps classes with not too complicated rotations which are forgiving for making a mistake. My ADD causes me to sometimes mess up my rotations and stuff. Currently leveling a WM but would like a dps also. Heard that DNC and RDM are the easier ones. anyone got a suggestion?
    DNC, RDM, MCH pretty much.

    Now, you already mentioned DNC and RDM, so where MCH stands out is that it's rotation is completely static. No procs (the flashing skills that pop up sometimes on DNC for example), no DoT to maintain, pretty decently forgiving of drift too.
    (4)

  4. #4
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,483
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Whitemage. You have to spam one button and put a dot on the target. It is very simple.

    Cheers
    (3)

  5. #5
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    DNC and RDM are great choices all the way to 80 for learning how to DPS.

    DRG and MCH require a lot of doubleweaving to do them well, but they're fairly easy til 60+.

    Every DPS job without exception requires you to read tooltips and know what your abilities do.

    A major problem with tooltips is that they don't clearly communicate to players (who aren't mathematicians) which abilities and spells are the most crucial, or why. So it is quite often necessary to look up explanations online from other players about how various abilities work and when to use them.

    Unfortunately the game does not offer any explicit tutorials.
    (4)

  6. #6
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    RDM and DNC are really easy. I recommend going with RDM due to your condition, because it's not proc based like DNC.
    As a Dancer you have to react to procs a lot, always adapting your rotation to them, paying attention to it and picking the right skill to use based on the situation (aoe vs single target).

    As a Red Mage, you just spam the same simple rotation. However, this rotation is going to get much faster in Endwalker, you'll be switching to close combat rotation twice as often.
    (2)

  7. #7
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    MCH is probably the simplest and most straight forward "rotation" such as it is. If you're just looking for simple, MCH is it.

    RDM is also pretty simple and is actually has a very nice rhythm to it, so that might help with the ADD. You are filling up a bar and trying to keep two sides of the bar relatively even, so it does provide some structure, which may help or may not help with the ADD aspect depending on your particulars in that regard.
    (1)

  8. #8
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zoaze View Post
    My ADD causes me to sometimes mess up my rotations and stuff
    There will always be a time that you will fail your rotation, happens to the best of players, don't worry too much about it and play what you find the coolest, at one point you will develop the muscle memory and it only gets easier from there.
    (4)

  9. #9
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Everyone recommending RDM is right in a sense, but keep in mind RDM is a caster. Of the roles, casters tend to have a wider skill gap because every caster (arguably except Summoner, but even Summoners need to know how to play this minigame) needs to play a minigame of positioning that stands apart from their actual rotation. It's very easy for beginner casters to drop casts without thinking about it to avoid mechanics, just like it's easy to get cocky and think you can finish a cast and move out of a cast in time. All casters, healers included, would do well to learn and master "slidecasting," which is a technique of moving when the cast bar is nearly full because of how the server and client communicate on spell cast success.

    Black Mage's rotation boils down to a few keystrokes, but the complexity comes from understanding where one can plant down and cast away. Red Mages are bound by a similar game; contrary to popular belief, Red Mages are bound to find a place to turret, and though it's to a lesser extent than a Black Mage will need to that is then made up by Red Mage needing to make time and plan their positioning with melee attacks in mind. It's important to remember that dualcast only happens after a successful cast, so a Red Mage needs to be cognizant of mechanics like Pantokrator, Stormy Horizons, Ifrit's Eruptions in UWU, and Liquid Hells in UCoB in the event they're ever targeted by them.

    With the coming of Endwalker, Red Mage will be in melee a little bit more than normal; not twice as often, mana gen to mana spending were both reduced proportionately to each other, but Red Mage will have more overhead to decide when and how to use its melee combo.

    This isn't to deter OP from choosing RDM; in fact, this minigame of positioning is my favorite in the game and all three casters are distinct precisely because of how they approach the questions "Where do I stand?" and "for how long do I stand there?" It is worth keeping in mind when deciding on playing any caster though.
    (4)
    Last edited by SaberMaxwell; 11-16-2021 at 09:13 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  10. #10
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    Everyone recommending RDM is right in a sense, but keep in mind RDM is a caster. Of the roles, casters tend to have a wider skill gap because every caster (arguably except Summoner, but even Summoners need to know how to play this minigame) needs to play a minigame of positioning that stands apart from their actual rotation.

    Black Mage's rotation boils down to a few keystrokes, but the complexity comes from understanding where one can plant down and cast away. Red Mages are bound by a similar game; contrary to popular belief, Red Mages are bound to find a place to turret, and though it's to a lesser extent than a Black Mage will need to that is then made up by Red Mage needing to make time and plan their positioning with melee attacks in mind. It's important to remember that dualcast only happens after a successful cast, so a Red Mage needs to be cognizant of mechanics like Pantokrator, Stormy Horizons, Ifrit's Eruptions in UWU, and Liquid Hells in UCoB in the event they're ever targeted by them.

    With the coming of Endwalker, Red Mage will be in melee a little bit more than normal; not twice as often, mana gen to mana spending were both reduced proportionately to each other, but Red Mage will have more overhead to decide when and how to use its melee combo.

    This isn't to deter OP from choosing RDM; in fact, this minigame of positioning is my favorite in the game and all three casters are distinct precisely because of how they approach the questions "Where do I stand?" and "for how long do I stand there?" It is worth keeping in mind when deciding on playing any caster though.
    True, but this "minigame" affects absolutely every job in the game. Tanks have to know where to stand, healers need to know where to stand, so do the dps jobs. It's all in regards to boss attacks, your attacks, the position of of other players, and the mechanics of the fight. In my opinion ranged classes apart from BLM have it the easiest due to having a clear view of the battlefield and the most space available to them, not having to stick to the boss to keep attacking.
    (4)

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