You can't make good pvp here. Its impossible imo. You'd have to make it a different game altogether lol.
I completely disagree. I see the foundations of a PVP in this game that has never been seen before in this genre. Crowd control, varied AOE, and the strong position based battles of the game can make this game's pvp amazing. It has so much potential for teams based around strategy and not just pure power.
There's just a few things I would recommend to make the pvp more strategic. Add character collision between the 2 opposing sides. That means opponents can't walk through each other. This would allow classes/jobs like the Paladin to have more purpose. They can protect their DDs and healers at choke points. Another recommendation would be to make it so that you can not target something if you can't see it. This way, healers and ranged dps must be able to see their target. (graphic design ocd does not allow orphans)
My last recommendation, and the most important, is to have great map design. I don't want to see just a huge circle or square. I want to see maps that are comparable to the great maps of counter-strike. Bottlenecks, multiple venues of attack, etc.
Last edited by MrKupo; 05-05-2012 at 08:46 AM.
When all else fails, Heck the Bed.
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