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  1. #1
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90

    Consider adding old Savage raids to Faux Hollows.

    It would be more fun if there was more than one Unreal duty available per major patch. It could be either 2 EX trials or 1 EX trial + 1 Savage raid.

    Now, if both are available at the same time, people will just go for the easier one. You could alternate which of the two is available each week. Kinda like how Frontline rotate maps but on a weekly basis instead.

    Coil Turns are also included in this. They lack the Savage label but are effectively the Savage equivalent for ARR.
    (2)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Savage (Unreal) is a neat idea.
    Though I wonder if it couldn't just give a different currency.
    (1)

  3. #3
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    I'd like it if there were different "tiers" of Unreal content for each type of player. Middle tier would be current Unreal Extreme trials exactly as it is now with same payout of leaves. Higher tier would be an Unreal Savage fight with a considerably higher payout. Lowest tier would be an Unreal dungeon that basically anyone should be able to clear, but has, say, the original laughable payout of leaves that the unreal ex trials used to have. All three of these would be doable once per week each, so people wouldn't feel like they have to pick only the "best" one and ignore the others. Not only would this give people willing to do the extra work more leaves per week, it would allow for more types of unreal content without invalidating the trials, and give a much wider percentage of the playerbase the ability to actually participate in the Unreal content and work towards the rewards. People that only ever feel comfortable doing the dungeons could at least experience the content and very slowly work towards the rewards, while more hardcore players would be able to get much higher payouts per week and get rewards much sooner.
    (2)

  4. #4
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    The item level sync for Unreal being so tight has always appealed to me. You really get to feel the necessity of mitigation and healing. I would absolutely adore getting some of the older dungeons tuned to require some effort at max level. My qildest dream would be an Unreal Roulette where any dungeon or trial could be attempted at Max Level.
    (1)