It's a form of magic used primarily by the people of Ampador during the 5th Astral/Umbral Era that was brought to its peak of perfection when they included the use of White magic to partially breath life into their golems. Hence why the two Golem bosses we fight in the city of Ampador move around as if they were actual living creatures.
I think it would be a great idea if it was brought back as a future job class someday and lore wise, the elementals only allow a select few people to learn the job class like White Mage because of its use of White magic.
Either that, or Golemancy is brought back in a way where it couldn't use White Magic, due to the Elementals not allowing it. Which would be pretty much the Golemancy the people of Amapdor used before applying White magic to their golems to make them more powerful.
So what do you all think? Would you all want a job class like this in the future or no? And if you do, what are your ideas as to how you would implement it into the game?
I'll go first:
I thought of Golemancy users not utilizing
White magic when summoning and controlling their personal golem, but instead summoning pieces of their golem exclusively with their own aether, like Red Mages do when weaving magic spells, and that attack by mimicking the user's movements by keeping a steady and constant flow of aether flowing between the Golemancer's red gemstone studded gloves (the same type of gemstones the final boss of the Lost City of Ampador has attached to her hands and chest), which would be our main weapons, through the same red gemstones stones attached to parts of the golem's body, such as the hands, legs, torso and head.
By making certain movements with their hands, as if they were doing shadow puppetry, the Golemancer can control specific parts and functionalities of their golem that would seem otherwise impossible to do.
For example, the head and torso of the golem would have a special compartment hidden within the mouth and certain other parts of the golem's body that allows it to fire powerful beams of aetherial energy to damage groups of enemies either in a straight line or cone before them.
So in order to control firing mechanism inside the mouth, the Golemancer would position their hands in order to make the shape of a mouth where it opens the golem's jaws by having it mimic the user's movements and open the jaw hands while pushing forward, causing an aetherial energy blast to launch from the golem's jaws.
And the Golemancer won't always just summon their golem in pieces; there's a reason why the Golemancer does this besides conserving aether. They also would do this in order to slowly charge each part of their golem's body parts with aether, like how Machinst and Red Mage charge up their "lunch box" and White/Black magic gauge in order to summon the Queen Turret and perform a closer range flurry of powerful magically enhanced rapier attacks.
The Golemancer does this in order to temporarily summon their Golem for big damage, before it eventually runs out of aether, breaks apart and goes away.
Also, the Limit Break 3 for Golemancer would be summoning a giant golem, like the one we help build in Shadowbringers in order to reach Lord Vathrey, where it brings down its massive fist on its enemy(s) for big damage.
And as for what type of job class it would be...for the time being, I can see my idea for Golemancer be a ranged selfish DPS sort that only has to use a cast timer for a split second to charge up certain attacks, like aetherial energy blasts.
Anyways, I want this thread to be a fun place to talk about the potential of Golemancy, so I hope to hear what everyone thinks and what their own ideas would be for it if you want to be an actual job class someday and if not, please tell us why you don't think it would be a good class for FFXIV.