I just have the same hotbar and hud for everything and try to make it as identical as possible.
Obviously that's not possible 100% but I try and have it make logical sense and match similar abilities.
What if the reason why we get Soulsow and all these changes to ranged skills on melee jobs is because Endwalker's encounter design ends up having a lot of instances to get out of range for a lot of AoEs on the boss? I mean, RPR has a lot of mobility between jumping in and out, RDM has 2 charges on mobility, NIN has a couple more gap closers. MNK has multiple stacks of thunderclap, and it's purely close ranged DPS job.
Can Confirm.
You'd be surprised how ridiculous people make their hotbars on controller. >_>
Most of the streamer bars make little to no sense or needlessly separate ST and AoE on different bars.
You will never, and I can say never, cast Soul Sow if the boss is up. It is flat out a DPS loss over even a baseline harpe. (600 potency/3 GCDs = 200 potency/gcd, harpe is 300).What if the reason why we get Soulsow and all these changes to ranged skills on melee jobs is because Endwalker's encounter design ends up having a lot of instances to get out of range for a lot of AoEs on the boss? I mean, RPR has a lot of mobility between jumping in and out, RDM has 2 charges on mobility, NIN has a couple more gap closers. MNK has multiple stacks of thunderclap, and it's purely close ranged DPS job.
Can Confirm.
As for complaints about Reaper, I really hate the "of Death" abilities. A DoT that exists to insist upon itself. I feel the class could have both the ST and AoE versions of those abilities and literally nothing of value would be lost beyond the whole: "More soul gauge from killing enemies under this effect" part. Which could honestly just be a trait for any threated enemy dying. Soul Sow/Harvest Moon 100% needs to be reworked as well. It has the exact same problem as Monk in HW (Chakra) and SAM at Launch ShB (Shoha). A button you only press once, maybe twice during the course of a 10+ minute fight is not, and never has been, fun, or interesting. It just contributes to needless button bloat.
Animations are about as great as I expected and love the lore seen so far from the job quest BUT.. it all feels a bit underwhelming to me at 70, feels like they went with a more simplistic approach for people who prefer less abilities to press and stuff to micro manage. I'll stick with it as my DPS class (Tank main) but don't see it replacing DRG as my dps change of pace.
Agreed it feels like a class at lvl 30 before it gets its skills literally 1-2-3 guage? 4 5 repeat
Well other new jobs were like that at lvl 60 for rdm/sam in stormblood, Reaper really gets harder at lvl 80 (if you really try to not waste any ressources). Starting to judge bellow lvl 8O is a bit mutch imo.
So far i find it challenging (lvl 77 but did some bozja as well), but it's also because i'm getting used to everything.
I think it's fine. It's Heavy Thrust DRG without the jumps. I enjoy the builder spender playstyle. I wish the Soul skills were oGCD.
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