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  1. #51
    Player
    RdehlikaJenma's Avatar
    Join Date
    Mar 2021
    Posts
    40
    Character
    R'dehlika Jenma
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Juzjuzz View Post


    Yes i'm a bad player
    Actually, working out hotbars and HUD layout is important, so you're not really. Once you've got the hotbars set up, you can work on practising the muscle memory for the rotation.
    (4)

  2. #52
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I just have the same hotbar and hud for everything and try to make it as identical as possible.
    Obviously that's not possible 100% but I try and have it make logical sense and match similar abilities.
    (7)

  3. #53
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kolsykol View Post
    I just have the same hotbar and hud for everything and try to make it as identical as possible.
    Obviously that's not possible 100% but I try and have it make logical sense and match similar abilities.
    Isn't this what everyone does? xD
    (6)

  4. #54
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,202
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    What if the reason why we get Soulsow and all these changes to ranged skills on melee jobs is because Endwalker's encounter design ends up having a lot of instances to get out of range for a lot of AoEs on the boss? I mean, RPR has a lot of mobility between jumping in and out, RDM has 2 charges on mobility, NIN has a couple more gap closers. MNK has multiple stacks of thunderclap, and it's purely close ranged DPS job.


    Quote Originally Posted by Drkdays View Post
    Isn't this what everyone does? xD
    Can Confirm.
    (1)

  5. #55
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    You'd be surprised how ridiculous people make their hotbars on controller. >_>

    Most of the streamer bars make little to no sense or needlessly separate ST and AoE on different bars.
    (1)

  6. #56
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    768
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    What if the reason why we get Soulsow and all these changes to ranged skills on melee jobs is because Endwalker's encounter design ends up having a lot of instances to get out of range for a lot of AoEs on the boss? I mean, RPR has a lot of mobility between jumping in and out, RDM has 2 charges on mobility, NIN has a couple more gap closers. MNK has multiple stacks of thunderclap, and it's purely close ranged DPS job.




    Can Confirm.
    You will never, and I can say never, cast Soul Sow if the boss is up. It is flat out a DPS loss over even a baseline harpe. (600 potency/3 GCDs = 200 potency/gcd, harpe is 300).

    As for complaints about Reaper, I really hate the "of Death" abilities. A DoT that exists to insist upon itself. I feel the class could have both the ST and AoE versions of those abilities and literally nothing of value would be lost beyond the whole: "More soul gauge from killing enemies under this effect" part. Which could honestly just be a trait for any threated enemy dying. Soul Sow/Harvest Moon 100% needs to be reworked as well. It has the exact same problem as Monk in HW (Chakra) and SAM at Launch ShB (Shoha). A button you only press once, maybe twice during the course of a 10+ minute fight is not, and never has been, fun, or interesting. It just contributes to needless button bloat.
    (1)

  7. #57
    Player
    Senden's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Senden Soulbreeze
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Animations are about as great as I expected and love the lore seen so far from the job quest BUT.. it all feels a bit underwhelming to me at 70, feels like they went with a more simplistic approach for people who prefer less abilities to press and stuff to micro manage. I'll stick with it as my DPS class (Tank main) but don't see it replacing DRG as my dps change of pace.
    (1)

  8. #58
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    Agreed it feels like a class at lvl 30 before it gets its skills literally 1-2-3 guage? 4 5 repeat
    (1)

  9. #59
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Well other new jobs were like that at lvl 60 for rdm/sam in stormblood, Reaper really gets harder at lvl 80 (if you really try to not waste any ressources). Starting to judge bellow lvl 8O is a bit mutch imo.

    So far i find it challenging (lvl 77 but did some bozja as well), but it's also because i'm getting used to everything.
    (1)

  10. #60
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think it's fine. It's Heavy Thrust DRG without the jumps. I enjoy the builder spender playstyle. I wish the Soul skills were oGCD.
    (1)

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