Quote Originally Posted by Lyth View Post
I think Harvest Moon is fine the way it is. There's too much emphasis in the FFXIV community on having every button press do something useful in every single situation. This is a niche optimization tool. You probably won't be punished too hard for not knowing how to use it, but some will figure out a way to squeeze out extra dps with it by recharging during mechanics heavy intermissions. This job is closest thing to perfection that they've ever released, and I'm very worried that some well minding buffoons will destroy it by making some completely unwanted suggestions that will inevitably be taken up by a job development/balance team that is completely incapable from filtering out out good recommendations from bad. Lightning does not strike twice.

'Uh, duh gap closah is hard. What is keybind?'
'Okay, let's remove Ingress/Egress and give Reaper Plunge instead on two charges, with a cooldown reduction trait on Harpe.'

Please, if you think that you have a helpful recommendation for Reaper, kindly do us all a favor and suggest it to Monk instead for their upcoming fortieth rework. Or alternatively, let them know what an obvious missed story opportunity that they had in the job quests in not letting you banter with your symbiote Voidsent. No, we cannot eat the fire primal. Grapes?
I agree with all of this, Reaper is honestly one the best designed jobs so far. You have a good melee skillset, a unique gap closer that essentially becomes 2 uses if you can use it well, and while your ranged skillset isn't its main focus, it's there if you have to attack at a distance. Plus, it isn't that weak at all in potency. At the same time, it gives the job fantasy of playing as a reaper perfectly. The animation for Harpe is great too. Soulsow is great for that niche optimization in moments where you can't target the boss. It's now my go-to for a melee DPS job.