What if the reason why we get Soulsow and all these changes to ranged skills on melee jobs is because Endwalker's encounter design ends up having a lot of instances to get out of range for a lot of AoEs on the boss? I mean, RPR has a lot of mobility between jumping in and out, RDM has 2 charges on mobility, NIN has a couple more gap closers. MNK has multiple stacks of thunderclap, and it's purely close ranged DPS job.


Quote Originally Posted by Drkdays View Post
Isn't this what everyone does? xD
Can Confirm.