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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I just have the same hotbar and hud for everything and try to make it as identical as possible.
    Obviously that's not possible 100% but I try and have it make logical sense and match similar abilities.
    (7)

  2. #2
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kolsykol View Post
    I just have the same hotbar and hud for everything and try to make it as identical as possible.
    Obviously that's not possible 100% but I try and have it make logical sense and match similar abilities.
    Isn't this what everyone does? xD
    (6)

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,219
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    What if the reason why we get Soulsow and all these changes to ranged skills on melee jobs is because Endwalker's encounter design ends up having a lot of instances to get out of range for a lot of AoEs on the boss? I mean, RPR has a lot of mobility between jumping in and out, RDM has 2 charges on mobility, NIN has a couple more gap closers. MNK has multiple stacks of thunderclap, and it's purely close ranged DPS job.


    Quote Originally Posted by Drkdays View Post
    Isn't this what everyone does? xD
    Can Confirm.
    (1)

  4. #4
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    What if the reason why we get Soulsow and all these changes to ranged skills on melee jobs is because Endwalker's encounter design ends up having a lot of instances to get out of range for a lot of AoEs on the boss? I mean, RPR has a lot of mobility between jumping in and out, RDM has 2 charges on mobility, NIN has a couple more gap closers. MNK has multiple stacks of thunderclap, and it's purely close ranged DPS job.




    Can Confirm.
    You will never, and I can say never, cast Soul Sow if the boss is up. It is flat out a DPS loss over even a baseline harpe. (600 potency/3 GCDs = 200 potency/gcd, harpe is 300).

    As for complaints about Reaper, I really hate the "of Death" abilities. A DoT that exists to insist upon itself. I feel the class could have both the ST and AoE versions of those abilities and literally nothing of value would be lost beyond the whole: "More soul gauge from killing enemies under this effect" part. Which could honestly just be a trait for any threated enemy dying. Soul Sow/Harvest Moon 100% needs to be reworked as well. It has the exact same problem as Monk in HW (Chakra) and SAM at Launch ShB (Shoha). A button you only press once, maybe twice during the course of a 10+ minute fight is not, and never has been, fun, or interesting. It just contributes to needless button bloat.
    (1)