Quote Originally Posted by Linnear View Post
How about a rotary system like the one you see in PS3 games like dragon age, or spare parts and the like. Take a page out of the RPGs that were designed specifically for controllers. I think a seperate UI is REQUIRED between keyboard and controller, and I am suprised that SE hasen't thought about this yet.
I support this. I'd like to see a radial menu similar to Neverwinter Nights 1 (the one released around 2002). Basically you press the and hold the attack button down(preferably a shoulder button so that both thumbs are left free) on your game pad. A 10-entry circular pinpinwheel pops up, and you can use your camera analog stick to move to the entry that's in the direction you press in. Once it's highlighted, let go of your attack button and it'll choose that attack and execute it. If it's a spell, it'll take you to the single/aoe selection as normal.

Something like this:
```````````1-Wand
``````0-Shell`````2-Cure1
``9-Poison```````````3-Cure2
``8-Drown```````````4-Sacrifice
``````7-Thunder``5-SiphonMP
```````````6-Aqua
I hope that makes sense.