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  1. #4
    Player

    Join Date
    Mar 2011
    Posts
    174
    I would propose an alternative where you don't select the abilities with the d-pad, but with the right analog stick. It would still control the camera by default, but when you hold your "action button" (left shoulder, or one of the triggers), you'd activate the skillbar, and the stick changes from camera control to ability selection.
    There are a few possibilities from here:
    - you could use the 8 directions of the stick without any modifications.
    - you could use a system where moving it into one of the 4 cardinal directions activates a sub-set of the action bar.
    Example: move the stick up, then left or right activates the upper half with 5 slots, move it down, then left or right activates the lower half with 5 slots, same with left and right, for a total of 20 skill slots.

    Overall, I would also propose to rebalance the number of action points to reduce the number of active abilities slightly. A gamepad simply has limits to how many skills you can comfortably access, and the game design should reflect that.

    This would have the side effect that people would be forced to be more selective in which abilities they slot, and would incentivise to actually specialize your abilities for a specific role.
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    Last edited by Naqaj; 03-23-2011 at 11:04 PM.