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  1. #1
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    If you have a weak CPU you can improve the performance with DXVK.

    Download DXVK: https://github.com/doitsujin/dxvk/releases

    Unzip it with 7-Zip or something.

    Switch into the x64 directory.

    Copy the "dxgi.dll" and the "d3d11.dll" into the FF14 game directory. Not the boot directory.

    Start the game.

    Now the game uses a DirectX 11 to Vulkan warapper and it should run noticably faster. If you get some glitches or the game does not start the delete these dll files.

    Cheers
    (1)

  2. #2
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    If you have a weak CPU you can improve the performance with DXVK.

    Download DXVK: https://github.com/doitsujin/dxvk/releases

    Unzip it with 7-Zip or something.

    Switch into the x64 directory.

    Copy the "dxgi.dll" and the "d3d11.dll" into the FF14 game directory. Not the boot directory.

    Start the game.

    Now the game uses a DirectX 11 to Vulkan warapper and it should run noticably faster. If you get some glitches or the game does not start the delete these dll files.
    Can test this, but going from DX11 MT to DX12/Vulkan would improve things only if there would be a lot of draw calls of which the "main" core had problems scheduling efficiently. DX11 MT still have some overhead on the main core but to avoid this you pretty much need a different engine implementation - will have to test this but cities would likely still be hammered by single core handling all of the world state (lots of people) while some open zones, especially those more complex in structures could see an improvement.
    (0)