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Thread: Puppetmaster

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  1. #14
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sylvain View Post
    I'm not saying it hasn't been well recieved.
    I like the job (although I wish it were a bit faster paced)
    But all it has as red is as you said, the use of white and black, but this is restricted to only offensive skills with one weak heal for the sake of having it.

    It does fit the definition of red mage, but a lot has been cut.
    That's my point.

    You could make BLU as a real job, select around 24 iconic skills, maybe more as some would turn into different one like some sort of combo sequence.(like Bahamut > Pheonix) Make it so that your job quest would be to go around and kill monsters to get more spells and voila.
    You have a BLU. Ff14 style.
    I mean it got bad breath ... BLU right?

    If you consider ff14 RDM to be a proper RDM then you can't argue it wouldn't be a BLU mage as it would have monster smells. , but the core aspect of collecting spells and making your weird mix would be lost specifically because it has to fit all the"true job" restriction, the first being "balance"
    For the same reason you can't have medica on your RDM

    We could still hold the "go around and collect spells" but that would fall flat very fast. Once you're done collecting your 24 mandatory spells you're in to wait for 2 years before you can go collect your 2-3 new shiny spells.

    However, due to its limited nature BLU brought a form of unexpected content. There are a lot of BLU enthusiastic which properly raid as BLU. And these are far more exotic and memorable things to do than if BLU were a regular job specifically because you're playing as a group of 8 clunky mess.

    With the current system at least each new addition brings more. (Altough they need to stop with the 220 potency spammable spell ...)
    Well in your post on the first page, you said that 14's rdm was just rdm in visual so I was attempting to counter that point. I do agree with what you said here though of wishing that rdm was more. Still, the fact is that it is a rdm job though just using the definitions for white and black magic as they are in 14's world.

    To myself and others, a blue mage just needs to use enemy skills. How you learn them isn't too important since there's been various methods in the franchise. You could keep the current method or just have full blu unlock after completing a certain stage of the carnivale.

    You have a point that future expacs would mostly be blue mage going out and learning a few new spells that would function as the updates many jobs are seeing now. Functionally the same ability/spell but with higher potency or becoming AoE with fall off damage. Those of us asking for full blue mage understand that and still desire to be able to main the job in the content that we want to do.

    That's fine that there are people that enjoy blue mage as it is. There are not many on my side that want limited blu to receive no future updates or be scrapped entirely. Right now we have blue mage "side content" in the game and we would like to have blue mage "the combat job". Some of us would engage more with the current blue mage content if it didn't come with the price tag of the job we want to play as being used as the delivery method for that content. We want to see that be changed. That could be some kind of toggle to switch between the two modes, a completely separate job stone, or just have the full version of the job be unlocked through some completion of the limited content.

    Like if beast master was added as a limited job in 6.4 and they also announced that completing the limited bst content up through say level 80 would allow a balanced version to be used as a full job come the 7.0 expac then you would have many on my side say that we can accept that.
    (3)
    Last edited by jon041065; 11-14-2021 at 11:15 AM.