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Thread: Puppetmaster

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  1. #1
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sylvain View Post
    I'm not saying it hasn't been well recieved.
    I like the job (although I wish it were a bit faster paced)
    But all it has as red is as you said, the use of white and black, but this is restricted to only offensive skills with one weak heal for the sake of having it.

    It does fit the definition of red mage, but a lot has been cut.
    That's my point.

    You could make BLU as a real job, select around 24 iconic skills, maybe more as some would turn into different one like some sort of combo sequence.(like Bahamut > Pheonix) Make it so that your job quest would be to go around and kill monsters to get more spells and voila.
    You have a BLU. Ff14 style.
    I mean it got bad breath ... BLU right?

    If you consider ff14 RDM to be a proper RDM then you can't argue it wouldn't be a BLU mage as it would have monster smells. , but the core aspect of collecting spells and making your weird mix would be lost specifically because it has to fit all the"true job" restriction, the first being "balance"
    For the same reason you can't have medica on your RDM

    We could still hold the "go around and collect spells" but that would fall flat very fast. Once you're done collecting your 24 mandatory spells you're in to wait for 2 years before you can go collect your 2-3 new shiny spells.

    However, due to its limited nature BLU brought a form of unexpected content. There are a lot of BLU enthusiastic which properly raid as BLU. And these are far more exotic and memorable things to do than if BLU were a regular job specifically because you're playing as a group of 8 clunky mess.

    With the current system at least each new addition brings more. (Altough they need to stop with the 220 potency spammable spell ...)
    Well in your post on the first page, you said that 14's rdm was just rdm in visual so I was attempting to counter that point. I do agree with what you said here though of wishing that rdm was more. Still, the fact is that it is a rdm job though just using the definitions for white and black magic as they are in 14's world.

    To myself and others, a blue mage just needs to use enemy skills. How you learn them isn't too important since there's been various methods in the franchise. You could keep the current method or just have full blu unlock after completing a certain stage of the carnivale.

    You have a point that future expacs would mostly be blue mage going out and learning a few new spells that would function as the updates many jobs are seeing now. Functionally the same ability/spell but with higher potency or becoming AoE with fall off damage. Those of us asking for full blue mage understand that and still desire to be able to main the job in the content that we want to do.

    That's fine that there are people that enjoy blue mage as it is. There are not many on my side that want limited blu to receive no future updates or be scrapped entirely. Right now we have blue mage "side content" in the game and we would like to have blue mage "the combat job". Some of us would engage more with the current blue mage content if it didn't come with the price tag of the job we want to play as being used as the delivery method for that content. We want to see that be changed. That could be some kind of toggle to switch between the two modes, a completely separate job stone, or just have the full version of the job be unlocked through some completion of the limited content.

    Like if beast master was added as a limited job in 6.4 and they also announced that completing the limited bst content up through say level 80 would allow a balanced version to be used as a full job come the 7.0 expac then you would have many on my side say that we can accept that.
    (3)
    Last edited by jon041065; 11-14-2021 at 11:15 AM.

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by jon041065 View Post
    To myself and others, a blue mage just needs to use enemy skills. How you learn them isn't too important since there's been various methods in the franchise.
    But to many it is important, to many having the current implementation of the BLU is really important, above being able to do current content.
    I'd rather have a full job too but many don't. Many just want the flavor above all else and it matters a lot because it is the very reason why they implemented BLU as limited instead of not at all.

    that could be some kind of toggle to switch between the two modes, a completely separate job stone
    well, if that were to happen, it won't be before LONG because there are so many jobs that already could be implemented, if they were to add "BLU" as an actual caster (or tank, or heal... probably tank or dps tho). Altough the animation would already been done, designing an engaging rotation would still take nearly as much time as creating a new job from scratch.

    Heck, perhaps it would even be harder simply because BLU is just a mess by design. Making a cohesive dps rotation with a bunch of random spell might actually be harder than designing something from scratch like the Repear.

    Then the issue with doing such thing would be, what about the other jobs? what about RDM? BST, PUP, what about any other job that could fit that limited job fantasy?

    To me that's a can of worm they simply won't open.
    At least I wouldn't.

    We can agree or disagree with their choice of making limited job.

    Personally I'd rather have them as limited than not at all, which was their stance when asked during HW. Same goes for BST PUP and whatnot.

    There are things that I wish blue did better, more specifically more interaction with spell and less "220 spammable ST/AoE spell with 50% falloff".
    But overall the addition of new skills make it all the more fun to play in older content.
    But that's a different topic.

    I'll stop here but my bottom line is, I don't think it is realistic to expect the BLU to become an actual job, I mean not in a near future anyway (and by near I mean anything before 8.0 at this point). When it comes to PUP and BST I could be wrong, they could be released as full job, but Y.P hinted that they'd be nice Limited, I would also pick those as new limited for the same reason they have chosen BLU (because you can't have the fantasy and full job at the same time, you're gonna have to cut somewhere).

    There are a million "what if they'd do that" or "they could do that" to make BLU or PUP or BST as real job, but in the end, they probably won't because they've make up their mind. BLU is limited and will always be, BST and PUP will probably be limited (BST is almost confirmed from an interview) so it's more a matter of when than if and that's it.

    If anything proposing new ideas to enhance blu as a limited job will be more productive. But that's just me.
    (1)