Quote Originally Posted by jon041065 View Post
RDM has been pretty well received though. To myself and others it is a red mage in the sense of 14's world. It uses white magic (earth, aero, holy, cure, and raise), black magic (fire, thunder, and flare), and utilizes sword attacks. I do wish there was more melee gameplay to it but it does fit the definition of red mage.

To those of us against limited jobs, yes there's blue mage content in the game but we still desire there to be a proper job we can play the game with in the same manner as we can with the combat jobs. We understand that some things will have to be changed but still desire that core fantasy of the jobs. I'm assuming this point will fall flat in your eyes but that's the same with the point you are making.
I'm not saying it hasn't been well recieved.
I like the job (although I wish it were a bit faster paced)
But all it has as red is as you said, the use of white and black, but this is restricted to only offensive skills with one weak heal for the sake of having it.

It does fit the definition of red mage, but a lot has been cut.
That's my point.

You could make BLU as a real job, select around 24 iconic skills, maybe more as some would turn into different one like some sort of combo sequence.(like Bahamut > Pheonix) Make it so that your job quest would be to go around and kill monsters to get more spells and voila.
You have a BLU. Ff14 style.
I mean it got bad breath ... BLU right?

If you consider ff14 RDM to be a proper RDM then you can't argue it wouldn't be a BLU mage as it would have monster smells. , but the core aspect of collecting spells and making your weird mix would be lost specifically because it has to fit all the"true job" restriction, the first being "balance"
For the same reason you can't have medica on your RDM

We could still hold the "go around and collect spells" but that would fall flat very fast. Once you're done collecting your 24 mandatory spells you're in to wait for 2 years before you can go collect your 2-3 new shiny spells.

However, due to its limited nature BLU brought a form of unexpected content. There are a lot of BLU enthusiastic which properly raid as BLU. And these are far more exotic and memorable things to do than if BLU were a regular job specifically because you're playing as a group of 8 clunky mess.

With the current system at least each new addition brings more. (Altough they need to stop with the 220 potency spammable spell ...)