30-50 MNK quests say hello. The 1-30 questline is pretty great with actual characters and a plot. Then it turned into, "Take this thing. Place it here. Fight some mobs and return. Oh you randomly learned a skill good job. Also your Monk archetype is an idiot." With a very light sprinkling of Ala Mhigo stuff. 50-60 wasn't too much better. Best summed up as, "Miqo'te are silly and yeah said archetype is a useless idiot."
Haven't done the whole thing yet but I share your pain, Paladins.

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So be glad that there is a light in the end when playing a paladin. 




