Postives
- Godly story telling
Strong characters
Emotional areas
Growth
Exploration
Negatives:
1. Points become forgotton
2 little to no effect
3. Actions taken in story ( forgotton) or ignored impact wise.
What do I mean? Well its simple using 3 parts (there is more but...)
Crystal brave betrayal seems to only have a negative effect on scion character our character is like well guess it never happened.
Niddhogg had a legit reason and nothing at all no impact on us outside something to kill.
Emet-selch tells us the truth but the second we get back we ask no questions and seemly forget his words then run back kissing the lights ass.
Basically we are way to goody toe shoes (drk fixed this in arr but after arr its back to a pathic goody goody.
Basically nothing impacts us like it should, we have little to any negative efects and what we do get is ignored or made pointless 5 quest later.
Another issue is going role quest in shadowbringer basically ignoring what job you are because its role giving you side characters that your character honestly has no reason to give a damn about is just bad. (Please dont drop job quest)
Next point:
The story should allow us to take negative actions or at the very least give us remark options to things we should rlly be like "look here i learned the truth stupid crystal, you created the scion and destoryed everyones soul shatter them"
Add side quest for our characters state of mind for whst they been through story wise and drop the stupid bs commedy questline.
Finally really let us be bad sometimes i sware characters npc, us that we work with are is allowed to get a impact emotional wise are this 2 dimsional goody toe shoe characters.
Even superman did some evil, same with batman,green arrow and other dc heros. Just because your a hero doesn't mean you stay 2 dimsional you can do bad, mistake and build back up.