Quote Originally Posted by weeble View Post
i like the idea they should make it so we can do more then just 1-2 though, make it so we can do them all day instead of camp grind mobs. just make the sp equal to it in that manner. that way we have multiple ways of grinding. stop making zones worth less. like in ffxi where, everyones in bibiki one day and the next it's absolute empty, why not make it all the same so we have shit loads of choices. chosing this or just grinding would be cool idea, only diff is maybe the changing of mobs in them but same sp. it's what i say is the fail in most mmo's that make things empty, empty pq's in warhammer why? cause 1 is better? make them all exactly same sp, then every day we can be like hmmm whitch one u want to do, or shit i not do this one lets go there.
I agree with this, I really disliked that there were only a few optimal leveling areas in XI, it coudl completly destroy an eveningn if you are a particular level and all the camps are taken. (yes I know there are always suboptimal areas, but why give an advantage to the people who get to the camp first?) with a game spanning different time zones and such, I think that balancing mobs so you have 6-8 options at least on where to level would be ok. Right now the servers are dead, but if this game ever picks up we will want at least that many.

Good idea, Also, not all camps need to be the same, or optimal for the same party type, some places that prefer caster heavy parties, or melee heavy, or alternate tanks. Like mobs that are hard linked to a friend is always fun, it allows for tanks to play together for a change. Something to think about.