Typically because I'm the healer and am either playing with a friend who's a tank or because I feel like the dps never gets them and I wanna be nice.
Typically because I'm the healer and am either playing with a friend who's a tank or because I feel like the dps never gets them and I wanna be nice.

I main Healer, but give comms to DPS most of the time. Reason being that, just because you are a Tank/Healer, does not mean you earn it by default.
I see a lot of DPS trying their hardest to be good at what they do, they do not get enough recognition for that in my eyes (I play all classes, thou main Healers),
so I'm familiar with DPS classes rotations and skills, and on fight by fight basis I decide who from the 2 to 4 DPS did the best and give the comms to him.
I will give Comms to Healers and Tanks only if they go above and beyond their normal role. Like a PAL off healing when a healer is dead in a Raid, or a GNB gives Heart of Stone to someone just being resurrected so he does not take fatal damage and so on. Same for Healers, I will give you coms if you Pre shield Tank busters, use rescue to help others, etc.
Being bottom of the comm list.
I'm on console, so I can't really measure a fellow DPS's performance very accurately.
If I feel stuff melting fast, I commend the other DPS and even sometimes praise their performance at the end of the duty.
If they can outDPS my BRD (or gives me a run for my money) while having a not-so-stellar gear, they definitely get a comm.
If I notice them using their different tools well, I commend them.
If they're friendly and aren't atrocious at their job, I give them a comm too.
The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D




If I bother to commend, it's because someone stood out. That could be because I saw an excellent player, or... a remarkable example of the opposite.



None if I play a dps I just randomly pick another dps to give comm to. If i'm a healer give it to other healer if not to the tank.
My criteria is as follows: Are they a DPS? If yes, the get a comm. If no, they don't. Tanks and healers get enough already.

Let me start by saying, I'll only give commendations for two reasons: 1) I'm completing that portion of the Challenge Log. 2) I felt that you deserve it.
Next, there's a few things I won't commend you for:
Your Role. I won't give you a commendation just for being a DPS, Healer or Tank. Filling the queue is not worth my commendation.
Your name. Whether I find your name cute, humourous, offensive or vulgar is not worth my commendation.
Your playtime. You could have started the game during the infamous 1.0 launch or yesterday. Neither are worth my commendation.
Your glamour. No glamour, bikini babe, smallclothes, smutglam, cosplayglam, etc. are not worth my commendation. I may comment on it if I like it. I may emote at you - with messages hidden - if I don't.
Note: Obviously disruptive behavior won't get a commendation, but perhaps a report or vote kick, depending on the severity. A swift Rescue for lolz - once - may win a lol or gg from me.
That out of the way, I'll commend you for:
Pleasantness. If you're pleasant to be around there's a good chance I'll commend you. Not talking does not mean you're pleasant to be around and using "o/", "{Hello!}", "tyfp" and "gg" also doesn't mean you're pleasant to be around. That's pretty neutral. Doesn't add or deter from the experience. I get it. You want to get in, get the content done and get out. Me too. And talking can make that take longer sometimes. No disagreement from me there. But my commendation goes towards those that makes the grind more enjoyable.
Roleplay. If you're immersed in the game with your character, behave with emotes and dialogue as if you're honestly experiencing it as the character - as long as its tastefully done (no, roleplaying a racist butthole for example doesn't work here) - I find worth the commendation. I like seeing it and will join you in this fun if you do. This improves the gameplay experience for me.
Skillfulness. I'm no godtier player myself so this isn't me being on a highhorse. I do, however, think I do well enough in the game and been playing long enough to have a grasp on what, as of right now, each of the jobs are capable of. And in 4 or 8-man content, I can tell from animations, sound effects, status icons and positioning what everyone's doing. I can see and hear when the tank is using Provoke on cooldown. I can hear when a Ninja fails their mudra. I can hear when a Monk didn't crit their Bootshine. We all can see when a boss doesn't have trick attack, demolish or healer DoT statuses.
We all make mistakes and have off-days, though. Absolutely. I don't avoid every AoE, I don't catch every positional and don't always hit True North when I know I'm missing a positional and, of course, sometimes if I do latency can always just say I didn't (a lag spike here or there has definitely ruined a combo, positional or AoE dodge for me) but if you're skilled at playing the job you are, I'll notice when you fumble and have an idea where your baseline is. Even better if you make use of your full kit for the scenario (no that doesn't mean Paladins spamming Clemency but using it when things are getting edgy instead of blindly trusting a healer playing chicken with our health-bars I will appreciate a lot) is a good time to me. Even better if they know how to minimally dodge AoE's, or use things like Rescue appropriately or to trivialize certain fights (had a healer notice my Surecast was on CD and that I missed the ice in Void Ark and amazingly negated my death with a perfectly timed rescue. Even if it didn't work, I heard it go off and know what they were TRYING to do). If I think you played your job well, it's worth a commendation from me.
I see folks generally putting healers or tanks above dps mostly because they're more easily in the spotlight but tanks haven't had enmity issues in years so the baseline of their job is absurdly easy. Turn on stance and hit everything. Healers have way more tools to heal than ever before. Keeping our HP up is what I expect you to do. Everyone deals damage but the dps should be dealing the most and they definitely have the tools to do so. Tanks that use their CDs well and position enemies well are playing more skillfully by default but they'll stand out more if they have good situational awareness - working with the Ninja and their Astrologian/Scholar/White Mage and grouping enemies in their zoned abilities and not cleaving the party. Or, far more frequently occurring lately, noticing chat when everyone is begging them to turn their bloody stance on.
With me, a DPS is just as likely to receive my commendation as would a Healer or Tank.
Last edited by Kemiko; 11-12-2021 at 11:17 PM. Reason: Character limit
4 man dungeons - I give my fellow DPS the comm cause I'm the other DPS and I figure tanks/healers com one another, kind of a courtesy thing I learned from other players back in ARR & HW days.
8 man / 24 man fights - If I give it to a DPS in these it's usually the DPS who is the same job as me or in the same role as me or a fellow lala.

They used the limit break to aoe down a pack of mobs when your wall to wall pulling so it hits 20+ mobs to kill them quickly as it saves time. I see so many DPS players sitting on the limit break in dungeons.
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