Hey everyone.
I have been playing DNC since it came out in 5.0 and love the job.
Overall I feel like DNC plays well, but I would suggest a small quality of life change to our main weaponskills and their associated steps.
Currently our (4) main single target weaponskills: Cascade, Fountain, Reverse Cascade and Fountainfall change their action ability (hot bar icon) to the corresponding steps Emboite, Entrechat, Jete and Pirouette when either Standard or Technical Step is triggered. As you know, this follows the pattern below:
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This works very well as it is easy to assign on hot bars to a 1-4 position (or controllers), and due to the fact that the weaponskills change into steps on the hot bar, this saves a bunch of hot bar space.
However, our main AOE weaponskills: Windmill, Bladeshower, Rising Windmill and Bloodshower do not share this same capability.
I am suggesting that these AOE weaponskills share the same job change capability into Steps on their action bars as the single target weaponskills do as shown below.
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or
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In short, in addition to keeping the above as it is now with the single target weaponskills, the AOE weaponskills would now also change as followed when Standard or Technical Step are used.
I do not feel that this would make the job fall out of balance, mainly this would free up more hot bar space (if you use hot bar swapping macros) and make things a bit more seamless. With this, you could keep your 1-4 placements for steps and swap between hot bars more easily.
I would love to see this quality of life change added in a future update if the devs have the time. What do you other DNCer's think?
My apologies if something like this has been posted prior as a suggestion. I did a preliminary search on the forum and did not see this easily.