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  1. #1
    Player
    Silvra_Mihgo's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    13
    Character
    Silvra Mihgo
    World
    Zalera
    Main Class
    Dancer Lv 90

    Dancer Adjustment Suggestion - Step Actions (QoL)

    Hey everyone.

    I have been playing DNC since it came out in 5.0 and love the job.

    Overall I feel like DNC plays well, but I would suggest a small quality of life change to our main weaponskills and their associated steps.

    Currently our (4) main single target weaponskills: Cascade, Fountain, Reverse Cascade and Fountainfall change their action ability (hot bar icon) to the corresponding steps Emboite, Entrechat, Jete and Pirouette when either Standard or Technical Step is triggered. As you know, this follows the pattern below:

    >>>>>

    >>>>>

    >>>>>

    >>>>>


    This works very well as it is easy to assign on hot bars to a 1-4 position (or controllers), and due to the fact that the weaponskills change into steps on the hot bar, this saves a bunch of hot bar space.

    However, our main AOE weaponskills: Windmill, Bladeshower, Rising Windmill and Bloodshower do not share this same capability.


    I am suggesting that these AOE weaponskills share the same job change capability into Steps on their action bars as the single target weaponskills do as shown below.

    or >>>>>

    or >>>>>

    or >>>>>

    or >>>>>


    In short, in addition to keeping the above as it is now with the single target weaponskills, the AOE weaponskills would now also change as followed when Standard or Technical Step are used.

    I do not feel that this would make the job fall out of balance, mainly this would free up more hot bar space (if you use hot bar swapping macros) and make things a bit more seamless. With this, you could keep your 1-4 placements for steps and swap between hot bars more easily.



    I would love to see this quality of life change added in a future update if the devs have the time. What do you other DNCer's think?

    My apologies if something like this has been posted prior as a suggestion. I did a preliminary search on the forum and did not see this easily.
    (5)
    Last edited by Silvra_Mihgo; 05-19-2021 at 05:23 AM. Reason: Spelling correction on title

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Why would you need to swap hotbars for Dancer of all jobs? It doesn't even have enough skills to fill the hotbars as it is.
    (6)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,287
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I dig it! Would help a lot with the current setup I have for DNC myself.
    (1)

  4. #4
    Player
    Silvra_Mihgo's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    13
    Character
    Silvra Mihgo
    World
    Zalera
    Main Class
    Dancer Lv 90
    I do it streamline things. I agree, DNC does not have enough skill to fill the hot bars, but that can also be a blessing. I have a macro that swaps my 1-4 from single target to AOE which I can do in between GCDs. This saves a lot of space and make press management super easy.

    Rather than having 1-8 filled with weaponskills or having having a set on 1-4 and another set on CTRL/ALT 1-4 for example, I can easily use the same four keys and keep easy muscle memory. Not sure how the folks on controller are doing it but I am sure they would rather press the same four buttons with the occasional other button than press eight different buttons.

    Its mainly a small change to help keep hot bar space down without changing how abilities overall work. Always a good thing to think about for the future when we usually get more abilities to fill more space.
    (1)
    FYI: I am made of candy! >^.^<
    I hope life is not a joke, if it is, I don't get it....

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,160
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Why would you need to swap hotbars for Dancer of all jobs? It doesn't even have enough skills to fill the hotbars as it is.
    Some people hot swap their AoE bar into bar 1 for trash. This change would benefit them most, as they would no longer be compelled to keep their single target actions on the bar because of Steps.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I play on controller. I put my single target weaponskills on R2 + Face Buttons and my Dances on L2 + Face buttons so I can see when they come off cooldown. Then I put my AoE weaponskills on R2+L2 +face buttons so they line up with my single target weaponskills.
    (0)
    Last edited by Burningskull; 05-21-2021 at 09:19 PM.

  7. #7
    Player
    Silvra_Mihgo's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    13
    Character
    Silvra Mihgo
    World
    Zalera
    Main Class
    Dancer Lv 90
    Going for a 4 month after bump.

    Looks like with the PLL #66 notes I got my wish that I started this forum post for WOO!! (And some other shiny unexpected things)

    Also love the flourish change across ST/AOE weapon skills.

    Thank you to the dev team for making this happen!!!!
    (1)
    FYI: I am made of candy! >^.^<
    I hope life is not a joke, if it is, I don't get it....

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,287
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silvra_Mihgo View Post
    Going for a 4 month after bump.

    Looks like with the PLL #66 notes I got my wish that I started this forum post for WOO!! (And some other shiny unexpected things)

    Also love the flourish change across ST/AOE weapon skills.

    Thank you to the dev team for making this happen!!!!
    Yay! I thought about this thread when they announced that. It's a big QoL thing... Of course DNC has a lot of spare keybinds that you wouldn't need a secondary action bar setup, but the thing is more about the practicality of it.

    But the Flourished changes weren't clear to me though... This means that if I get a proc of Reverse Cascade (by using Cascade), I'd also have access to a Reverse Windmill without having to cast Windmill? Or the change refers to the action Flourish itself?
    (1)

  9. #9
    Player
    Silvra_Mihgo's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    13
    Character
    Silvra Mihgo
    World
    Zalera
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Raikai View Post
    Yay! I thought about this thread when they announced that. It's a big QoL thing... Of course DNC has a lot of spare keybinds that you wouldn't need a secondary action bar setup, but the thing is more about the practicality of it.

    But the Flourished changes weren't clear to me though... This means that if I get a proc of Reverse Cascade (by using Cascade), I'd also have access to a Reverse Windmill without having to cast Windmill? Or the change refers to the action Flourish itself?
    To your question of getting a Rising Windmill without using Windmill I think is the correct idea and my understanding.

    I agree and to respond to some of the earlier comments, I know DNC is much less button intensive than most other jobs and folks on controller have their own work ins but this was one of those things that broke flow occasionally for my play style and given that some other jobs got the "replace button skill X with Y when stuff happens" I figured that SE could make this part streamline, and it appears they did.

    As for the Flourish changes (which again everything is subject to change), my understanding is that:

    ---Current---

    Cascase > 50% chance to proc Florushing Cascade which allows Reverse Cascade etc.

    My guess is that they will either make Cascade a:

    "50% chance to Flourshing Cascade & Flourshing Windmill"

    or more likely

    They change to trigger two types of a effect, lets say a Flourish I & Flourish II.
    So Cascade and Windmill can trigger Flourish I which unlocks a single combo use of Reverse Cascade or Rising Windmill.
    Fountain and Bladeshower can trigger Flourish II which unlocks a single combo use of Fountainfall and Bloodshower respectevly

    They could also depending on how best to optimize the system and UI do other things like change the text / requirements where the lvl2 steps (Reverse / Fountainfall etc) can be trigger be either but I think that makes the text/UI clunkier on tool tips but it is one less buff I guess? I am curious to see how they optimize.

    Also curious to see the extension AOE from what we saw at the end of Improvisation. I am hoping its a more powerful triggered heal (akin to a Healing Waltz II-III or something) Improve always felt a little underwhelming to me in its use.

    I still wish Saber Dance was off the GCD, but given its potency, I think that's asking too much.

    Well see how potency overall changes across all the jobs. I hope Standard and Technical still hit like AOE trucks.
    (0)
    Last edited by Silvra_Mihgo; 09-25-2021 at 02:30 AM.
    FYI: I am made of candy! >^.^<
    I hope life is not a joke, if it is, I don't get it....

  10. #10
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Dancer might have less buttons, but it forces you to watch the skill bar more than other jobs do.
    I can play tanks and some DPS jobs (Samurai for example) without UI, and it works just fine. That's unthinkable with the reactive gameplay of the DNC.
    That also means you have to multitask more compared to "autopilot jobs", who can focus on mechanics while leaving their rotations to their muscle memory.

    Just saying this, because people always talk down on the Dancer, even though it's exactly as demanding as, say, a NIN, but for different reasons.
    (0)

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