Huh, if that was in the live letter, it must have been after I had gone to bed.
It's likely to allow more people to join in the lottery if they want to and reduce the chance of someone vacating a plot at odd hours for specific people.2. The lottery process for individual plots will take DAYS. (WHY???) The window for plot availability was already a lengthy one in the current system. According to the latest devlog, it will take days for a plot to pop in the new lottery system. Why? There's no feasible technical reason. It's just another arbitrary trivialization of player time.
It's likely to prevent people from artificially increasing the number of participants in order to deter others from joining.3. You're locked in to a plot once you submit your gil. (WHY???) To prevent foul play? What logical foul play does this prevent... I understand the decision to limit a player to one plot lottery per time. But why would they be unable to withdraw their participation at any point before the winner announcement? They're forcing players to commit their real world time investment, that has already consisted of days, into a decision that will take DAYS. Why would players be arbitrarily denied flexibility in such a decision? How sadistically do they want this process to mimic reality?
Being penalized is to be put at a disadvantage, but that's not what's happening here. They're just removing an advantage. And people who already have a house do not need that advantage compared to others who don't have a house.5. The final and most egregious decision imho, is that home owners will be unable to bypass the housing timer with relocation as per the launch of 6.0. What. WHY???. Why arbitrarily penalize already existing home owners! The decision to relocate doesn't lower the housing supply... It is used much less for house flipping vs. FC ownership.... Why throw this nonsensical decision in? Not all organized house purchasing is detrimental to the community. What of friends and guildmates who want to be neighbors? No more. Just an absurd limitation, inconsequential to the root problem.
Also, this might reduce the likelihood of people buying random houses just so they can instantly relocate, which would leave their old house unclaimed again when there might have been others who wanted that specific house.
There is plenty of wasted time, in that you are limited to and locked into committing to one plot purchase at a time, and that plot purchase is arbitrarily gated for days. Whereas the lifecycle of a current plot is hours.Process will be as follows(most likely):
Bid on housing plot>If housing plot won, build house in allotted time frame; if you don't win, interact with placard to recover money
There was nothing saying you had to stay at the house and do nothing but stare at the vacant lot until the plot is awarded to someone. Go do something while it's doing it's thing....no wasted time there, except the MAYBE 3 minutes to get to and interact with the placard
As I wrote in the concession of my post that you probably didn't read in its entirety, it does solve the issue of freeing the player to play the game. But it replaces it with an even greater time investment and devaluation of the player's time therein.
Before I reply to you, which I will. Be honest, did you read my post in its entirety before you responded? I doubt you would be attempting to make the points you are, if you had read it.Dude, most of your complains feel like you just invented reasons to complain about, or think it's a problem because it doesn't suit your taste. There is hardly a single "objective" point in any of your post.
Especially your first point. If anything, that's probably the single most important improvement. What you call "player agency" are simply people are being forced to zombieing. Now people can throw their name in the hat and moving on and you know ... enjoying life, or the game without being forced to camp the place-card. Also people who refuse to bot are no longer at a major dis-advantage, people who can only play limited time of day is no longer at a dis-advantage, people who can not log in the game at work is no longer at a dis-advantage.
If you call this is not fair, and also from your other point ... I guess the word "equity" and "fair" are not part of your vocabulary.
Also, if you're going to make the claim that all of my points aren't objective, please don't attempt to do so with your own subjective opinion.
Relocation removal sucks the big one, as said it doesnt remove a house and it lets people trying to make a little community in a ward do so. But at the same time M and L's being insta snapped up because of house selling will also go so.. honestly I can live with the trade off. Still, I hope they just make the island sanctuary a good substitute for housing in the long run. I don't expect that content to be the saviour on release but it sure does have potential and I think SE see's that with how much positive reaction it got with the announcement.
How many times do you work in how much pretend money you have into conversation on a daily basis?
Responding to the points as they were originally numbered (I appreciate you actually using the quotes as citations):It's likely to allow more people to join in the lottery if they want to and reduce the chance of someone vacating a plot at odd hours for specific people.
It's likely to prevent people from artificially increasing the number of participants in order to deter others from joining.
Being penalized is to be put at a disadvantage, but that's not what's happening here. They're just removing an advantage. And people who already have a house do not need that advantage compared to others who don't have a house.
Also, this might reduce the likelihood of people buying random houses just so they can instantly relocate, which would leave their old house unclaimed again when there might have been others who wanted that specific house.
2. The current lifecycle of a plot is plenty time for people to sign up, as has been demonstrated by the current system. As for the alleged second reason, I wouldn't believe that to be an issue even at the current lifecycle of a ward, and if so it would be negligible and not outway the manufactured inconvenience of a days long lotto process.
3. Again, a negligible issue that would hardly be prevented by this arbitration if the alleged issue were the reason for it. As a tangential thought, a weighted lotto would naturally ease this issue.
5. It's illogical to compare homeowners as being advantaged or disadvantaged when compared to first time buyers. They're in a completely different category, as the homeowner doesn't affect the housing supply save for vacating a plot. Yes, homeowners should have the ability to relocate without engaging in the first time plot purchasing process, because their decision to do so is inconsequential to the housing supply and the first time buyer's experience. Funny you would mention getting a specific house, because no one is getting a specific house under the current system, or at least the chances of them getting their desired house are obviously all but gone due to the removal of relocation.
Also, to everyone moving forward, I won't respond to personal insults and I won't repeat myself. So if I cite my own post, please don't see it as anything but utilitarian. Thanks.
About the only thing I find myself agreeing with you on, at least somewhat, is on some of the drawbacks that come with a lottery system. I won't touch anything else with a ten foot pole. But yeah, people have been asking for it, and I have said time and again...be careful what you wish for. Now that it is actually upon us I almost hate being right. Almost. I think more than anything I feel vindicated. lol It's going to be just as bad as I imagined, maybe even worse.
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