How will an auto clicker help when, iirc, you can only go in on ONE(1) lottery at a time? And if the person who wins the lottery doesn't build their house in time, a new lottery will start.The changes will make house buying even harder and worse. With only a handful of wards being lottery and the removal of relocation bypass, now everyone going for normal wards will be using auto clickers since there is no longer a risk of someone relocating and setting up a vendor. So if you are a console gamer you are guaranteed to never get a house.
Either make all wards lottery or don't remove relocation bypass.
SE said that they may leave some wards first come first serve while the rest would be subject to a lottery, but they would also be taking feedback as to the direction players want them to go. They are talking about the first come first serve wards I think.
even then an auto clicker will do nothing, new wards have no random timer...
I'm not talking about the lottery wards nor new wards. I'm talking about first come first serve once a plot gets autodemolished or relinquished.
Now without the fear of someone relocating and setting up a vendor 100% of the PC audience will be using autoclickers for this since winning via the lottery wards will be near impossible.
Thus console gamers are guaranteed to never be able to get a house once these changes hit live. Might as well completely remove access to housing wards from console and reduce the game file size.
Last edited by lezard21; 11-09-2021 at 06:03 PM.
Huh, if that was in the live letter, it must have been after I had gone to bed.
Nothing was said in the Live Letter about the random timer being removed. It's the land devaluation timer that's being removed in 6.1.
It would make no sense to have FCFS wards without the random timer because that would be a field day for resellers just as it was back pre-4.1.
Why would you expect there to be sunshine and happiness when all we're getting is a fresh layer of whitewash over the problems with the system instead of repairs to the deteriorating structure?
None of the changes address the real problem with the wards - lack of supply.
There will still be players unable to get a house because even with the addition of Ishgard, supply isn't even close to the size of the player base. On the other hand, SE is continuing to allow players to purchase and own multiple houses per account (they just need to be purchased on different worlds). Each house over one owned by a single player represents a player that will never get a house.
The changes may limit the ways reselling can occur but they do not stop resellers. An exploit has already been found that negates any benefit from the new rule regarding purchase permissions for new members.
As long as there are any FCFS wards, players will feel forced to placard camp to improve their chances of getting a house. Lottery wards may be just one entry per lottery period but there is no such restriction on the FCFS wards that can offer multiple purchase opportunities per lottery period.
Last edited by Jojoya; 11-09-2021 at 08:37 PM.
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