Let's dig in:
1. The lottery system they've announced isn't weighted. If you thought it was difficult to get a plot now, have fun being lost in the new system. Your time investment, the time spent to earn the gil and the time spent in the lottery system (counting consecutive lottery's here; as you will lose) will not be compensated in any way, and will only be further trivialized by their other design decisions here. Assuming the roll will be purely random, your chances of winning will only be limited by the amount of users signing up for a plot ( and there will be plenty ). This will leave many players stuck in the lottery loop for a long time. Under the current system, the time you spend at the plot actually increases your chances (albeit, you are unable to play the game [which as I've stated before was the main issue with the current system; but STILL your chances were weighted by time; thereby involving SOME player agency]).
2. The lottery process for individual plots will take DAYS. (WHY???) The window for plot availability was already a lengthy one in the current system. According to the latest devlog, it will take days for a plot to pop in the new lottery system. Why? There's no feasible technical reason. It's just another arbitrary trivialization of player time.
3. You're locked in to a plot once you submit your gil. (WHY???) To prevent foul play? What logical foul play does this prevent... I understand the decision to limit a player to one plot lottery per time. But why would they be unable to withdraw their participation at any point before the winner announcement? They're forcing players to commit their real world time investment, that has already consisted of days, into a decision that will take DAYS. Why would players be arbitrarily denied flexibility in such a decision? How sadistically do they want this process to mimic reality?