Quote Originally Posted by Liam_Harper View Post
They have a long way to go to reach WoW's level. 5.4 and 6.2 in WoW both lasted over a full year each.

Furthermore FF14 tends to release well polished expansions, while WoW, after a full year and 1 month of work, released WoD, an unfinished expansion with the largest amount of cut content ever, that was so bad they lost half their playerbase.

So yes, you are corrected because you're wrong.
That's rather misleading.

There's no doubt in my mind Blizzard could learn more about project management from SE. However...

Players might disagree but blizzard communicate frequently on what they do with the playerbase, this is probably their downfall.

Yes, plenty of content was cut from warlords of Draenor but we only know that because Blizzard told us.

We don't know what was cut, and stuff will have been cut, I'm sure, from FF14 because SE only drip feed players information closer to release. Players don't have any say in the development of the game... could that be a good thing.

Shadowlands was delayed by a month because of feedback from players. Small changes were made to covenants due to feedback. If this was FF14 then there would have been no chance for feedback and that does happen.

Back to WoD, I never read any major concerns with the content of WoD - just that there was not much of it. Playing Legion I'd reckon that most of the resources went into that - they had tons of content then.

FF14 class design, arguably they are more balanced but they also get many more complains about the systems because players have no way of feeding back. The first time they get to see a class is when the patch arrives.