Right now, every healer (WHM, SCH, and AST) are using Lucid Dreaming on cooldown to manage their spell cost assuming they are trying to constantly cast spells. For Scholar and White Mage in particular MP can get tricky if Dungeon pulls last too long. Does anyone else think that it would make things easier if each healer had the tools to manage their MP economy within their own kit without relying on Lucid Dreaming to such a heavy extent? I personally would prefer if the cooldown on Lucid was raised to 180 seconds and could be avoided in use altogether in properly performing parties. In scenarios where you need to manually revive an entire alliance or party it could then give us more power to handle this by being an even more powerful tool in exchange for the larger cooldown.
WHM struggles with MP management at low levels and Endwalker changes to Thin Air are likely to cause problems with this to return at end game. I think structuring each healer to be self sufficient if played properly from level 1 to max would be great for the health of the game. We already have Astro using a great system to get MP from Drawing Cards and this incentivizes using their entire kit. I proposed a change in another thread for Scholar to use one fairy for increased healing spell potency and the other for enhanced mana regen and I think WHM could benefit greatly from an oGCD learned early that upgrades into Assize later. It could be an ability that only does damage within 6 yalms of the caster and restores MP for an extra tool to help them in A Realm Reborn Content where they desperately need it.
The specific changes to each kit don't really matter so much as how good it would feel to be free from Lucid Dreaming as a mandatory action every 60 seconds. It doesn't feel impactful or like a true decision that needs to be made if the only way to play healer is using the button on cooldown. If we are truly going to simplify healing then this would be a good first step.