I'd rather have a polished, finished product than a potentially messy one or one that's very specifically broken in 1 particular way.

I'm not a fan of the trend in the industry of releasing products not ready for market, because they can be hotfixed later.

Expansion was already delayed before, it's coming off the back of the COVID situation, there was an unprecedented boom in popularity very recently. I mean, I wasn't the only one who wasn't surprised they felt the need to delay it a bit more and if there was any chance of that happening, I wouldn't have taken off for it to begin with -- that is, very much, a personal decision that should be made based around knowledge of the factors going on with a splash of "if it's delayed, then what?" thinking. Or even a "if the game's not operational for three days, then what?" thought at the very least.

I don't really feel sympathy, I can understand it's a bummer but at the end of the day I'd rather have something polished and fully operational rather than something that might not be just because people took vacation days off for the launch.

Even if it was a two week delay to just say "our development/QA team needs time from the work they had to put in recently prior to the workload launch will bring" I'd be fine with that. I can't really imagine what their workload has been like over the last year, but I know there's 0 chance it was anything close to light.