If your angle is to be a bit forgiving if instances are kept at a minimum, I'm afraid that FFXIV and SE as a whole has a really bad history with not meeting deadlines, and pushing dates out. If this was the first or even second occurrence, I would be singing a different tune I assure you. However, I can admit that these kind of failures on a global scale and not just with the gaming industry has influenced my last couple of posts. I am one of many frustrated people out there, so I am not looking at things from an individual case.
I feel that the point has been breached where it is time for us to be done with being so complacent with providers. That we, all of us have been more than what's required to be considered patient with companies of many types and services. It is our money that fund these places, it is our voices that should be heard. A year ago, I was far more tolerant as a result of the bug and now successes have become so rare that they are seen as an exception rather than the rule. We're not progressing. We're not improving. We're not learning the lessons that are trying to be taught to us.
When delays like this become commonplace and accepted, what happens is that people start to become skeptical and question whether or not dates are being used to sell the product. The validity in that is entirely irrelevant. It doesn't need to be to do the damage. In short, the more you like FFXIV, the less accepting and accommodating you should be when this team fails to meet a commitment. I can't tell anyone how to feel, but those who are just livid about this news aren't getting any shame fingers pointed at them from me.



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It does seem a general issue with mmo’s that either they delay or on launch you end up in the ‘open beta test’, and if you’re particularly lucky you get both!
Maybe deadlines simply don’t work well for mmo’s. I know from friends who work on the development of certain (non game) platforms that they run into very similar issues, just on a much smaller scale so in that sense it’s never a big surprise for me when game developers bump heads with their creations. I fully understand specific dates set up for expectations, and disappointment when they are not met. Maybe more vagueness would be better with large, creative projects like these? I have no idea.


