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  1. #21
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,065
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NefarioCall View Post
    Like ... the zone is by far the worst zone I've ever seen in the game. It's no where near Eureka or any expansion zone. It's just a muddy flat field. Literally it looks like it could run on the PS2 except it looks no where near as pretty as anything in FFXI, so maybe it's like an upscaled PS1 game from a long since defunct company that tried 3D or something. How did this even begin to pass quality checks?
    That's how a lot of game's war fields and trenches look, especially a lot of the ones that were made for old consoles, but it does create the right feeling. It's not meant to be pretty.

    And the whole thing is just FATE grinding ... which ok, fine, but we have that in the open world. What exactly does this add? And the boss fights are just big blob fests with one hit kills.
    Fates are just enemies that do the same two mechanics as normal enemies. A lot of skirmishes have mechanics that have had more thought put into them than that. It's not just fate grinding, there are also critical engagements, which involve the same development that goes into dungeon bosses. If you get killed in one hit then you didn't do the mechanics correctly or use lost actions to survive.

    It feels like lazy design. And the story quests are barely anything other than drab still scene dialogue. The opening quests with Cid set such a high bar and now it's all such an afterthought.
    Most of the action happens before and after the raids and outside of the instance areas.
    (0)

  2. #22
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Basically I've decided the best way to handle this if I don't quit on it completely ... is I'll just stand at a shard, and wait for any FATE to pop that doesn't have a big sword dude. the big sword dudes do one hit kills. not worth it. The regular mob fights though, I can go in, kill a few for like one minute to get the Gold without even finishing the fate and then return to the shard and wait for another one to pop. (But only if the FATE is near the shard. the far ones I don't bother. I wait for a nearer one lol)

    This is easy to do with almost no actual interaction on a 2nd monitor while I watch some TV show I wanna catch up on. It's slow, but effectively cancels the grind for the most part.
    I don't mind a grind, I just like a good one lol oh hey, I got 2,340 mettle while I was typing this from a Fate that just finished xD
    (0)
    Last edited by NefarioCall; 11-07-2021 at 04:54 AM.
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  3. #23
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by NefarioCall View Post
    This is easy to do with almost no actual interaction on a 2nd monitor while I watch some TV show I wanna catch up on.
    Welcome to casual content in mmorpgs. That sentence can be applied to all combat content in the game below ex trial encounters.

    Bozja encapsulates in one single piece of content all the combat design philosophy behind ffxiv. If you don't like it, why are you playing the game at all?
    (2)

  4. #24
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Lastelli View Post
    Welcome to casual content in mmorpgs. That sentence can be applied to all combat content in the game below ex trial encounters.

    Bozja encapsulates in one single piece of content all the combat design philosophy behind ffxiv. If you don't like it, why are you playing the game at all?
    lol, fair question, but I do enjoy the actual world and world of story/story content etc. I started playing this game in 1.0 and have never touched a single extreme fight. It's not because I don't enjoy tough content, I just don't enjoy this design. I have no motivation to grind in a vertical game, where my efforts will become nothing but glamour every 6 months. I also think Rage timers are lazy design and take all potential for actual skill out of the layers hands except for how fast they can mash a single rotation.

    I worked for a very long time to get my Kirin's Osode in Final Fantasy XI. The night I finally got it we were locked in a 6 hour battle with Kirin. We could have wiped and called it quits at any time. If we were more skilled or had better gear we could have beaten Kirin in 10 minutes, totally. But it was a battle of attrition. hanging on constantly by a thread. People went to bed if they wanted. Others joined. We chipped away and away until we finally beat him. I got the Osode. I wore it with pride. It was as valuable a year later no matter how much or little of the game I played.

    Then they raised the cap to 99 and I basically quit. I get why they did it, with a dwindling population, 24 player content was less viable in the long term, but it wrecked all the effort made.

    With this game, I play it for the story. I play it to level up the jobs and enjoy just playing. I play casual not because I'm casual but because the game asks me to be a casual player. That's why the old bit about 'well they don't play it this way so they must not want to' is flawed. when Trusts are implemented in full I'll probably only ever use them in dungeons. not because it's the most efficient, but because it's not speedruns. I do love and enjoy this game. That's why I play it ... I just play it the way that its design asks me to play it, even if that's not necessarily how I would play if I could.
    (2)
    Last edited by NefarioCall; 11-07-2021 at 05:49 AM.
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #25
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    It's what happen when catering to a minority/niche audience OP. Bozja catters to furries and Nier caters to people into robot waifus, and unsurprisingly both ended up being bad and disliked by the majority of the community.
    (2)

  6. #26
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    It's just something to keep you entertained.
    (0)

  7. #27
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Both Eureka and Bozja/Zadnor were garbage. I really wish they would stop with these relic zones but I guess this is the new thing they're gonna do from now on. Every single FATE in Bozja is static. It doesn't move or interact with the area around it. I know SE can do FATEs like this because we had one in SB where a giant mech starts patrolling to a certain spot and you need to kill before it reaches it's designated spot.

    It'd be awesome to have a FATE boss that just patrols the area, doing stuff like buffing other FATEs near it or destroying camps which spawns another FATE to rebuild the camp.
    (3)

  8. #28
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I enjoyed Bozja and Eureka content. There were a couple things I found a bit annoying on both but it had more to do with specific relic upgrade steps such as the gather light step in the 2nd eureka zone, or the 3 memory types you need 20 each of for the first upgrade step or the 6 you need for the 2nd one having such a poor drop rate inside Bozja.

    Bozja in particular seems to use just about every mechanic seen in content before shadowbringers launched and in some cases stacks multiple of them at the same time. It's a good sort of refresher in that regard as generally if you ignore mechanics you go splat repeatedly and bleed mettle all over the countryside.
    (1)

  9. #29
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by lezard21 View Post
    It's what happen when catering to a minority/niche audience OP. Bozja catters to furries and Nier caters to people into robot waifus, and unsurprisingly both ended up being bad and disliked by the majority of the community.
    Im a furry and i dont like bozja, i don't like ffxiv battle system, its boring as hell, I'm more of a ffxi player

    Only thing good about xiv, to me is the storyline, i wish they made xiv into a single player rpg with just trusts, it could work
    (0)

  10. #30
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by lezard21 View Post
    Bozja catters to furries
    I see what you did there
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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