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  1. #11
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by NefarioCall View Post
    Just to start, if you love this content, then power to you. I'm glad you enjoyed it. Maybe I'll enjoy it more too one day... just, off the top, my first impressions are shock at how bad it is?

    Like ... the zone is by far the worst zone I've ever seen in the game. It's no where near Eureka or any expansion zone. It's just a muddy flat field. Literally it looks like it could run on the PS2 except it looks no where near as pretty as anything in FFXI, so maybe it's like an upscaled PS1 game from a long since defunct company that tried 3D or something. How did this even begin to pass quality checks?

    And the whole thing is just FATE grinding ... which ok, fine, but we have that in the open world. What exactly does this add? And the boss fights are just big blob fests with one hit kills. It feels like lazy design. And the story quests are barely anything other than drab still scene dialogue. The opening quests with Cid set such a high bar and now it's all such an afterthought.

    Maybe there's a great payoff at some point. Maybe it gets better. I love this game overall, and I'm not trying to say otherwise. In fact, I'm only so shocked at how bad this content is because this game usually sets the bar so much higher. It feels like it's from a different game because of how shockingly poor the quality is by comparison to everything around it ... like .. what even happened here?
    I am also disappointed that the relics are going this way, but I have decided not to comment.

    I'm too shy!
    (1)

  2. #12
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I liked the concept of Bozja/Zadnor and absolutely feel that DR is possibly the best large group content they've ever done, but I can't argue that the zones themselves were all that great. Both were just ugly and unpleasant to spend time in. Sure it was thematically appropriate but it was still sort of "bleh" as a player. I didn't hate the FATE grind based content but it did feel lacking in variety with no real side objectives or extra stuff to do, and the balancing (especially in Zadnor) felt really out of whack with some FATEs literally doing down in seconds and NPCs literally soloing others. It was literally a challenge just to get to some of them before they finished and/or you could get any worthwhile credit on them.
    (0)

  3. #13
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    I honestly enjoyed Eureka more. Bozja became a piece of content I grew to dislike fairly quickly. I'd prefer for them to design the new content after Eureka and with no teleportation.

    The designs for the final step are underwhelming to me. Just glad I have to never revisit Bozja luckily.
    (1)

  4. #14
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    Quote Originally Posted by Ranaku View Post
    It didn't even felt like a battlefield. Just a barren wasteland where all the fighting was already done and we are just there to clean up quick. You know what looks like a true battlefield? The last stormblood dungeon, that would been the right aesthetic to go for not this patch of always looking the same mud.
    this paragraph applies to everything
    that one dungeon is one of the only battlefields in the whole of FFXIV. I wish we got battlefields like that at the START of stormblood
    (3)

  5. #15
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by _Pigzig View Post
    this paragraph applies to everything
    that one dungeon is one of the only battlefields in the whole of FFXIV. I wish we got battlefields like that at the START of stormblood
    Pagthl'an is the only battlefield?

    Heroes Gauntlet and Ghymlit Dark would like a word
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #16
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I think partly I set my expectations too high ... but like I was kind of hoping for ACTUAL trenches, you know? I get why they probably wanted to make it easy to run across the map quickly to the nearest fate, but I feel like this would have been perfectly suited for corridors. This could have been something like running through deep trenches from stronghold to stronghold. Main enemy camps where the critical engagements would take place in the middle of the camp surrounded by structures. Like a kind of open world dungeon with some branching paths and beating the critical engagement releases the crystal shard at that location and opens the next story quest and part of the map.

    Instead it's like, big swath east over mud, slightly up, big swath west over mud, slightly up, big swath east over mud lol.
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  7. #17
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,782
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    If we could have the ambience of Eureka with the fates of Bozja, I think it would be as close to it gets to actually "having a good time grinding"
    (2)

  8. #18
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I gave up on it pretty soon. The regular mobs were too difficult to solo, so I just had to ride around looking for ones already active. The boss ones were impossible to get into, so they didn't exist for me. I managed to just get into the second area through the gate in the north, but quit doing it shortly afterward.
    Actually, this is one reason I returned to WoW to do the Shadowlands expansion.
    (1)
    Last edited by SamSmoot; 11-09-2021 at 02:03 AM.

  9. #19
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by NefarioCall View Post
    Just to start, if you love this content, then power to you. I'm glad you enjoyed it. Maybe I'll enjoy it more too one day... just, off the top, my first impressions are shock at how bad it is?

    Like ... the zone is by far the worst zone I've ever seen in the game. It's no where near Eureka or any expansion zone. It's just a muddy flat field.
    ok

    /10letters
    (0)

  10. #20
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Bozja is pretty horrible and I blame it for shadowbringers being the worst expansion content wise(relax, the story was great, talking purely in content). They really should have put those resources elsewhere if they couldn't have given us even half the zones/content that eureka had.

    The gameplay is better than eureka at least but it's so much shorter and still manages to be pretty bad outside of the castrums.
    (2)

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