Sadly this isn't Pirates of the Caribbean lol. In the real world there is no way a company that wants to make money is going to do something for 1 fool when it would make them lose even more customers just to make that 1 fool happy.
Excuse me? I'll just assume you think i'm asking for them to discard the 2.0 and return to the original project as XIV? No sir, it would be WAY too much stupidity to even consider a valid idea...but there are more than one way of seeing the game again. I support the idea of having the original FFXIV development restored as a spin-off game.
Huh? I didn't say anything about the game at all O.o. I just said in the real world companies want to make money and that sadly this isn't Pirates of the Caribbean. What is on your mind?Excuse me? I'll just assume you think i'm asking for them to discard the 2.0 and return to the original project as XIV? No sir, it would be WAY too much stupidity to even consider a valid idea...but there are more than one way of seeing the game again. I support the idea of having the original FFXIV development restored as a spin-off game.
We have voice chat?
How long did it take for those NM drop changes to happen? Four years.While the kings were changed like an year ago only, the concept is much older, with the change regarding other items, like emperor hairpin, KC and other highly appealing NM loot were, over time, moved to rare/EX at NMs and/or moved to BCNM.
And about Tanaka not putting effort regarding the players' "needs", allow me to offer you a somewhat old post...
http://lodestone.finalfantasyxiv.com...f018ec5fb504d2
Just check out what we would have since like january of 2011 (by then patches were monthly)...stuff that we are asking still were meant to be added by then. Unfortunately this patch never happened due the dev team change...but was never lack of effort of the original FFXIV dev team in neither improving the game nor hearing the players' feedback.
How long did it take for SE to add more ways to get griefed items like V. Claws, Divine Logs, D. Ingots/Cloths, Sniper Rings? Three maybe Four years after gilsellers and botters became big.
How long did it take him to address the Salvage Dupes that resulted in tons of players getting banned? Over a year.
While I'll give you the turn over to Yoshi's team did cause a delay in some of the aspects of the development of FFXIV. The fact that Tanaka had so much time to develop the game, he really had no excuse for the major lack of playability during the initial release of FFXIV. He had four+ years to work on this game, he didn't even have the most basic necessary UI features fully developed at launch. Him claiming he was rushed when his overall progress in FFXI's development largely consisted of minimized effort rehashing zones, small 10 page long storyline episodes, and reused characters only enforces my point, his focus was on FFXIV and he still botched it big time. His timelines are not reliable in the least either, after he was removed from FFXIV's team and posted a timeline for a years worth of FFXI development, half of the proposed changes never took effect, those that were implemented were given minimal effort and thought, and the often were extremely behind schedule.
The point is he takes too long to try and address the damage and fix it when it can be repaired. And I honestly do not think he was capable of fixing the major issues and problems that were in this game within a reasonable time-frame before what few loyal players left would leave in frustration.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
This is me asking your little cat lady out, wanna go out? :P
ps: I assume everyone is a guy until proven guilty.
I can't agree with this more, I bet would not even have half the content we have now if it wasn't for Yoshi-P.How long did it take for those NM drop changes to happen? Four years.
How long did it take for SE to add more ways to get griefed items like V. Claws, Divine Logs, D. Ingots/Cloths, Sniper Rings? Three maybe Four years after gilsellers and botters became big.
How long did it take him to address the Salvage Dupes that resulted in tons of players getting banned? Over a year.
While I'll give you the turn over to Yoshi's team did cause a delay in some of the aspects of the development of FFXIV. The fact that Tanaka had so much time to develop the game, he really had no excuse for the major lack of playability during the initial release of FFXIV. He had four+ years to work on this game, he didn't even have the most basic necessary UI features fully developed at launch. Him claiming he was rushed when his overall progress in FFXI's development largely consisted of minimized effort rehashing zones, small 10 page long storyline episodes, and reused characters only enforces my point, his focus was on FFXIV and he still botched it big time. His timelines are not reliable in the least either, after he was removed from FFXIV's team and posted a timeline for a years worth of FFXI development, half of the proposed changes never took effect, those that were implemented were given minimal effort and thought, and the often were extremely behind schedule.
The point is he takes too long to try and address the damage and fix it when it can be repaired. And I honestly do not think he was capable of fixing the major issues and problems that were in this game within a reasonable time-frame before what few loyal players left would leave in frustration.
I really don't see how the current battle system is like the (1111111 2 111 3 111111 4 11111 2 (down) 5 (up) 1111....) system that we had before. Even just looking at the buttons we press....
As a LNC....I'll map the keys I actually press on a sample fight against a 52 pieste. Note that I am starting on the my first bar, and am fully buffed with Protect and Stoneskin on beforehand. (That will be an additional (up) 2 3 but I won't count those since that was way before fight.)
*Start battle*
(5 - engage enemy - (down) 1 5 (up) 1 2 4 3 (down) 3 2 5 (up) 6 7 8 0 9 (up) 1 (down) 1 (down) 7....)
Actions in order:
Invigorate
-engage enemy-
Featherfoot
Life Surge
(up button)
True Thrust
Leg Sweep
Blood for Blood
Doomspike
(down button)
Sentinel
Second Wind
Life Surge
(up button)
Vorpal Thrust
Impulse Drive
Hawk's Eye
Keen Flurry
Chaos Thrust
(up button)
Cure
(down button)
True Thrust
(down button)
Heavy Thrust
As you can already see, that certainly does NOT look like the 11111111 spam we had before. It's different for ARC, but the mechanics for ARC are different as they're actually using an item. There's also plenty of movement of my LNC around the pieste as well.
Of course, there ARE situations where you are liable to be pressing the button over and over again when it is near it's timer, such as during Garuda fight where timing is of the essence. But even so, that's not the 1111111 spam we had before, as each 1-1-1-1-1 actually did an attack, while the spamming of a button for a WS only activates once.
EDIT: Of course, you have to take into consideration that this post cannot be used to perfectly compare the previous combat system to the current. I did not do any testings as to the level of 'spamming' of buttons of the previous combat system, and now it is of course far too late to do so. We can only rely on our memory and judgement for that kind of comparison.
Last edited by whoopeeragon; 05-05-2012 at 08:39 PM.
The entirety of that was wishful thinking on Tanaka's part. He did not even have the core basic systems of the game in place and fuctioning properly by the time release came out.While the kings were changed like an year ago only, the concept is much older, with the change regarding other items, like emperor hairpin, KC and other highly appealing NM loot were, over time, moved to rare/EX at NMs and/or moved to BCNM.
And about Tanaka not putting effort regarding the players' "needs", allow me to offer you a somewhat old post...
http://lodestone.finalfantasyxiv.com...f018ec5fb504d2
Just check out what we would have since like january of 2011 (by then patches were monthly)...stuff that we are asking still were meant to be added by then. Unfortunately this patch never happened due the dev team change...but was never lack of effort of the original FFXIV dev team in neither improving the game nor hearing the players' feedback.
Again, this sort of "Hh this is the game I payed for!" holds no weight, 3 years into redevelopment. We voted for massive changes to this game. We voted for the overhaul. If you didn't get what you wanted out of it, it was because you were outweighed.
That's not to say, as I have said many times before, that things cannot be re-introduced.
To spoil a bit of "A Medium of Reason"
I am waiting on Battle Regimen or some sort of team attack system. I've already given my suggestion that Battle Regimen should function like Chrono Trigger's attack system. Someone in the party activates Battle Regimen, and queues up an ability (Say for simplicity's sake let's restrict this to job specific attacks and abilities.) And those who try to add to the ability my come up with a unique 'Regimen Skill"
Dragoon throws up "Jump" And Black Mage tosses up "Freeze"
The Battle Regimen system reads the two abilities and comes with the combined result of "Hypo-thermal Dive." When the Regimen is activated, a unique animation to that combination skill is played featuring all players involved. (In this case Dragoon and Black Mage).
This can also be developed to put a strong discouragement to class stacking.
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