Quote Originally Posted by Lienn View Post
While the kings were changed like an year ago only, the concept is much older, with the change regarding other items, like emperor hairpin, KC and other highly appealing NM loot were, over time, moved to rare/EX at NMs and/or moved to BCNM.

And about Tanaka not putting effort regarding the players' "needs", allow me to offer you a somewhat old post...

http://lodestone.finalfantasyxiv.com...f018ec5fb504d2

Just check out what we would have since like january of 2011 (by then patches were monthly)...stuff that we are asking still were meant to be added by then. Unfortunately this patch never happened due the dev team change...but was never lack of effort of the original FFXIV dev team in neither improving the game nor hearing the players' feedback.
How long did it take for those NM drop changes to happen? Four years.
How long did it take for SE to add more ways to get griefed items like V. Claws, Divine Logs, D. Ingots/Cloths, Sniper Rings? Three maybe Four years after gilsellers and botters became big.
How long did it take him to address the Salvage Dupes that resulted in tons of players getting banned? Over a year.



While I'll give you the turn over to Yoshi's team did cause a delay in some of the aspects of the development of FFXIV. The fact that Tanaka had so much time to develop the game, he really had no excuse for the major lack of playability during the initial release of FFXIV. He had four+ years to work on this game, he didn't even have the most basic necessary UI features fully developed at launch. Him claiming he was rushed when his overall progress in FFXI's development largely consisted of minimized effort rehashing zones, small 10 page long storyline episodes, and reused characters only enforces my point, his focus was on FFXIV and he still botched it big time. His timelines are not reliable in the least either, after he was removed from FFXIV's team and posted a timeline for a years worth of FFXI development, half of the proposed changes never took effect, those that were implemented were given minimal effort and thought, and the often were extremely behind schedule.

The point is he takes too long to try and address the damage and fix it when it can be repaired. And I honestly do not think he was capable of fixing the major issues and problems that were in this game within a reasonable time-frame before what few loyal players left would leave in frustration.