Quote Originally Posted by Lienn View Post
However, this would be easily fixed here tho. As a casual-friendly, stressfree, goal-oriented game (by then) it would be expected to have leves balancing this if we ever get close to a claim monopoly. What would be the point of risking a ban with claim bots if you could, from time to time, fight that NM at leves?

You can see this line of development at FFXI as well, where stuff that were having bot issues changing to forced pop and/or BCNM.

Both were good systems which could be refined further here.

I've a more compressible list that I'm working on to create a balance between the demands of Hardcore and Casual base. Taking in the depth of my experiences in MMOs as well as keeping in mind the typical tropes of both gamers and the Final Fantasy brand.

I've actually got the outlines right next to me here at work.

The first post, or first thread (Not sure if I want to separate these issues by thread or just have them be linked posts in one thread for ease of reference.) Is going to detail the reasons why a hardcore only or casual only development path is horrible for the game's health. Both extremes, after all won't produce the success this game is looking for.

I'm also detailing common and major issues that need to be contended with. World Bosses is actually the first I touched upon under the Loot category.

Haven't even started the game-play category yet.