You'll have the option to turn it off in 2.0, I believe - there has been comments like yours to have options like that.
I cannot disagree more, and I play on a controller.
What you're forgetting is that the previous system still had server side lag for ever input action, including your basic attack.
There honestly was no redeeming value in that system of combat as it horribly restricted your action inputs by forcing you to deal with a continually lagged queue system.
Granted, I'm not asking for FFXI's combat system of "wait, press third party macro button for ws, repeat until JA timer is up" either. FFXIV strikes a good balance between and can be developed on further.
If anything, auto attack, or the battle pacing in general could be quicken across the board. But we shouldn't have to press a button for our most basic attack. Instead we should be primarily focused on our combo attacks, attack positioning, etc.
I said previously that the best thing SE could do with an Action MMO would be to made a Dissidia Final Fantasy Online. To elaborate further - they could bypass 'normal' attacks all together and the TP system and focus only on the combos and special moves - using skill timers and target/player conditions as the controlling means of use for specific abilities. But honestly, this level of focus can be achieved with the current system by you just ignoring the fact that Auto Attack exists and focusing primarily on what you're supposed to do - combo effectively and using your abilities to exemplify your role.
Consider TP your global cool-down timer and your Auto Attacks a DoT attack that is triggered by you going into Active mode.
As far as my critique of the current combat system - they could inch the speed of combat up a little, as well as provide a 'quickstep' or 'dodge role' positioning tool.
And for goodness sake let monsters and characters both be knocked on their butts. Just those would be a huge boon for the feel of action in the game.