

Rokien will never leave us sadly, I try not to post in these topics but silliness that comes from it draws me in. ._.He's welcome to go to Tera then. I just hope it comes with him stopping with posting inane ideas with a new thread, every three days.
As fast paced as the action is already in this game, this isn't an action MMO. We're a far, far cry technology wise form having Dissidia Final Fantasy Online. And honestly, that would be more like the route I would like to Square Enix take with an Action MMO.
Keith Dragoon - Ambassador of Artz and Adorable


Rokien reminds me an awful lot of gifthorse. Wouldn't surprise me if it's yet another incarnation of him. Maybe it is and I just haven't seen it confirmed.
He has the same overall M.O; arguing that an old system that was removed because the majority hated it was somehow better, insisting it should be re-implemented but in ways that would make it better for him, and basically saying, in not so few words, "I already know that I'm right, and none of you can prove me wrong, no matter what you say."
gifthorse to a 'T'.
I play TERA along side this, and I can say that the difference in TERA, where combat is concerned, isn't just that "it's more action-based than XIV". The entire experience has a different feel in TERA. Not only with what the players are doing, but with the mobs as well. The mobs will dodge, roll out of the way, leap backwards and so forth. The way mobs in XIV are more about facing you head on, it just wouldn't work without a complete overhaul of a number of systems, the combat, the mob AI, and any other system those two things have any effecton what-so-ever.
As for XIV's system, I personally see nothing wrong with it, beyond the targeting being wonky sometimes. I have enough to keep me busy during fights, especially against multiple mobs. I have choices to make that can help me control the fight and put the odds of victory in my favor (or at least do more damage before dying myself, as the case sometimes is.
I enjoy TERA's combat system a lot. I also enjoy FFXIV's combat system a lot. They're very different and require a different kind of interaction. I find TERA's combat to be more about remaining mobile (as a melee character), dodging, circumventing, counter-attacking, etc. It's all very quick and real-time and frantic at times. Sometimes that's what I'm in the mood for.
On the other hand, I find FFXIV's combat to be more on the side of requiring "mental agility", so to speak. There are situations where I have to be able to think quick and use the right skill or get out of the way, know it's time to run, etc. The combat itself, though, is more "paced" and less frenetic. Sometimes that's what I'm in the mood for.
I find the two games counter-balance each other nicely, in combat and in other areas. Some people prefer one style all the time. Some prefer the other all the time. Some prefer a mix of both at different times (like myself). There's nothing wrong with that.
Generally speaking, just because you (in general) might see something you really like in another MMO, does not mean it would automatically work in FFXIV, or otherwise make it better. But boy do I see that a lot; "such and such MMO has "x", and I liked it. So, FFXIV should have "x" as well. It would make the game so much better!". It's not that cut and dry. "x" feature works in "that other MMO" because "that other MMO" was designed around it from the get-go.
Last edited by Preypacer; 05-04-2012 at 08:55 PM.
Well that's Yoshi's philosophy from his first day on the job. FFXIV was not designed to be instance-heavy nor have crafters marginalised, but that's what happened regardless because "other MMOs did it" or "it's standard in other MMOs". So until FFXIV goes back to its roots in design philosophy, people have a right to say "give us more action oriented combat".Generally speaking, just because you (in general) might see something you really like in another MMO, does not mean it would automatically work in FFXIV, or otherwise make it better. But boy do I see that a lot; "such and such MMO has "x", and I liked it. So, FFXIV should have "x" as well. It would make the game so much better!". It's not that cut and dry. "x" feature works in "that other MMO" because "that other MMO" was designed around it from the get-go.
are you retarded? crafters marginalized? wowwwwwWell that's Yoshi's philosophy from his first day on the job. FFXIV was not designed to be instance-heavy nor have crafters marginalised, but that's what happened regardless because "other MMOs did it" or "it's standard in other MMOs". So until FFXIV goes back to its roots in design philosophy, people have a right to say "give us more action oriented combat".
the more crafts i level, the more money i make. it doesn't even take any effort. what planet are you living on?
They are, Tanaka wanted crafters to be just as important as dow/m. He infact wanted them to fight a long side dow/m. Though crafters now, are just the same as any other game.
You do it to make money.
Crafters are going way back in the back. Even yoshi said he is going to make crafters not part of the story, not as important. You HAVE to have a DoW/m leveled. Before you didn't, Tanaka was going to make it where you could spend the whole game time playing doh/l
Last edited by Rokien; 05-04-2012 at 11:48 PM.
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