yes this was a great advancement...however it was removed because it was deemed taxing and unnecessary, you'll probably never see it again just like you'll never see Dodging again.I like the battle system, I wish they would expand more on direction you or enemy is hit from. Also for ranged like mages and archers have distance and elevation also have more of an effect.
I know the system in place already recognizes placement. When I cast sometimes it says they are too far above you and such..
Also I liked how you used to be able to say break ifrits horns(can you still do that.) well things like this. Example: hurting an enemies right arm they would either swing less or swing with less damage because their arm is messed up.
Imagine all the strategy involved with things like that. When really challenging content comes it wont just be about DPS, but figuring out/and managing to disable a vital part of the enemy to give you an upper hand where otherwise it would be hopeless.
This can also apply to players which can mend overtime when battle is done, with a spell, or a potion of sorts
if only people kept there whining holes shut, we'd still have that stuff.
When they first suggested AA I was not happy. I felt it was going to make the experience cheaper and overall less enjoyable for me.
Then they did it and I love the combat system we have now. It requires you to focus on position, when to use what, and unlike most MMOs I have played you are given lots of abilities that are not attacks which come with a lot of strategic value.
The only way that I could see them build and improve on the old system is to go with actual fighting and combos within the 1111111 style, more like a fighting game. But that wouldn't fit FFXIV. And the rebalencing they would have to do for EVERYTHING would take forever, no thanks.
I like where it is now and I say they build on what they have NOW, not take a step back just to say "I wonder what we could do with this."
Keith Dragoon - Ambassador of Artz and Adorable
No thank you, the old system was unintuative, clunky, and slow as molasses in January. There was no way to make a silk purse out of that sows ear and was one of the major reasons I didn't come back to the game until I got the newsletter that announced auto-attack. I would constantly forget that even my basic attack had to be activated and would be seething at my character, wondering why I was just getting beat on, then i'd remember and it would be too late.
Now, I haven't played Tera or GW2, so I can't speak to their combat systems. However, I get the feeling that the majority if those games' content has been tooled around more active combat. In the case of XIV even at launch the old combat system felt out if place with the way combat was presented. Once the new system was added combat has felt more fluid and natural, the flow more logical, all they need to do in my opinion. With combat now is get rid of ARC/BRD's silly punching and give us auto-shot.
No!!! 11111111 button mashing... that is the dumbest thing in existence.
*Rokien has an opinion*
*It automatically becomes "the majority" despite everyone stating the contrary*
You tell'em Mr. Vinland!
Except it's not. Not even close Rokien. Let me explain this to you in a language you would understand.
1111 111 11111 1111 1111 1111 1 11 111111 11111 1111 111111 11 111 1111 11 111 111111 or in english:
See? you can't even tell what I am saying using one button as the same as all others.
One button centralized design =/= not the same as dynamic combat design. AA bypasses so much unneeded tedium in this combat system it isn't funny.
There is enough required attentiveness in the system we have. It's not as if people are idling like in FFXI where all they do is let the spam DPS of their auto attacks to the job for them with the occasional WS. Melee jobs constantly need to be self-buffing, moving around, getting in and out of attack ranges, etc.
Adding the requirement to repeatedly pressing the attack button whenever you're striking is just pointless. It adds nothing but insubstantial fluff to an already busy combat system.
If you like 111 so damn much just play ARC/BRD.
Just wanted to mention that Guild Wars 2 does have autoattack... and the gameplay still manages to be very action oriented.
So to disagree with Rokien, it is very possible to use auto attack and still have an involving and engaging battle system.
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