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  1. #1
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I like the battle system, I wish they would expand more on direction you or enemy is hit from. Also for ranged like mages and archers have distance and elevation also have more of an effect.

    I know the system in place already recognizes placement. When I cast sometimes it says they are too far above you and such..

    Also I liked how you used to be able to say break ifrits horns(can you still do that.) well things like this. Example: hurting an enemies right arm they would either swing less or swing with less damage because their arm is messed up.

    Imagine all the strategy involved with things like that. When really challenging content comes it wont just be about DPS, but figuring out/and managing to disable a vital part of the enemy to give you an upper hand where otherwise it would be hopeless.

    This can also apply to players which can mend overtime when battle is done, with a spell, or a potion of sorts
    (1)
    MAGIC MUSHY ROOMS

  2. #2
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Mushy View Post
    I like the battle system, I wish they would expand more on direction you or enemy is hit from. Also for ranged like mages and archers have distance and elevation also have more of an effect.

    I know the system in place already recognizes placement. When I cast sometimes it says they are too far above you and such..

    Also I liked how you used to be able to say break ifrits horns(can you still do that.) well things like this. Example: hurting an enemies right arm they would either swing less or swing with less damage because their arm is messed up.

    Imagine all the strategy involved with things like that. When really challenging content comes it wont just be about DPS, but figuring out/and managing to disable a vital part of the enemy to give you an upper hand where otherwise it would be hopeless.

    This can also apply to players which can mend overtime when battle is done, with a spell, or a potion of sorts
    yes this was a great advancement...however it was removed because it was deemed taxing and unnecessary, you'll probably never see it again just like you'll never see Dodging again.

    if only people kept there whining holes shut, we'd still have that stuff.
    (3)

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