I think they say it because most of your posts involve making the game "harder", less intuitive or less friendly. I am not stating an opinion one way or the other, just saying that is probably where the assumption comes from.
Also I have to say I don't mind AA at all. I actually always thought it would be cool to play a console RPG with a battle system MMO-hotbar-style. Like you still go into a turn-based battle kind of grid, but your character auto-attacks and can use moves off a bar...if this makes sense to anyone...
I suppose both systems are sort of the same, in the end. Which I guess explains why I like it. I'm looking for more of an RPG feel than FPS. Besides, I think the Primal battles show pretty clearly that battles can be "action oriented" and have good strategy, with AA.
*edit* ooo 100 posts!![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.