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  1. #1
    Player

    登録日
    2012/04/15
    投稿
    34
    Quote 引用元:Destain 投稿を閲覧
    2nd this. I'm sure everyone talking about how easy auto attack is has beaten all the *looks at profiles* some of the content...

    Gripe all you want, your not getting manual attacks back people.
    lol wut? People actually want manual attacks back? Do those people only play games with bad design because said bad design makes the game harder?
    (0)

  2. #2
    Player

    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    3,208
    Quote 引用元:Astorlok 投稿を閲覧
    lol wut? People actually want manual attacks back? Do those people only play games with bad design because said bad design makes the game harder?
    Where the frick are you guys getting this harder/easier crap, seriously I would love to know!
    (0)

  3. #3
    Player
    Wincy's Avatar
    登録日
    2012/03/27
    投稿
    117
    Character
    Wincy Bahamut
    World
    Balmung
    Main Class
    剣術士 Lv 50
    Quote 引用元:Rokien 投稿を閲覧
    Where the frick are you guys getting this harder/easier crap, seriously I would love to know!
    I think they say it because most of your posts involve making the game "harder", less intuitive or less friendly. I am not stating an opinion one way or the other, just saying that is probably where the assumption comes from.

    Also I have to say I don't mind AA at all. I actually always thought it would be cool to play a console RPG with a battle system MMO-hotbar-style. Like you still go into a turn-based battle kind of grid, but your character auto-attacks and can use moves off a bar...if this makes sense to anyone...

    I suppose both systems are sort of the same, in the end. Which I guess explains why I like it. I'm looking for more of an RPG feel than FPS. Besides, I think the Primal battles show pretty clearly that battles can be "action oriented" and have good strategy, with AA.


    *edit* ooo 100 posts!
    (4)

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