
2nd this. I'm sure everyone talking about how easy auto attack is has beaten all the *looks at profiles* some of the content...if AA is so "safe" and "easy" with the directional combo system, you should be able to show me parses of you doing elite damage on boss mobs, right? and the majority of other players in the community should be able to match that elite damage, since it's so easy, right? right?
a lot of people talk shit about the 'ease' of a system they aren't even good at themselves. so that's interesting.
Gripe all you want, your not getting manual attacks back people.
lol wut? People actually want manual attacks back? Do those people only play games with bad design because said bad design makes the game harder?
I think they say it because most of your posts involve making the game "harder", less intuitive or less friendly. I am not stating an opinion one way or the other, just saying that is probably where the assumption comes from.
Also I have to say I don't mind AA at all. I actually always thought it would be cool to play a console RPG with a battle system MMO-hotbar-style. Like you still go into a turn-based battle kind of grid, but your character auto-attacks and can use moves off a bar...if this makes sense to anyone...
I suppose both systems are sort of the same, in the end. Which I guess explains why I like it. I'm looking for more of an RPG feel than FPS. Besides, I think the Primal battles show pretty clearly that battles can be "action oriented" and have good strategy, with AA.
*edit* ooo 100 posts!![]()
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