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  1. #20
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    World NMs were horrible for the game the way they were done.

    Rare/Ex items unlike any others in the game, superior to the majority of items. Dropping exclusive items REQUIRED for high level crafts. It bottle-necked the economy and paved the way for cheaters and RMT to effectively stranglehold FFXI for the longest time.

    If World Bosses are going to be done right, they have to bypass the old conventions of exclusive permanents and monster monopoly.

    Quote Originally Posted by bobbygunz View Post
    TERA has one redeeming feature, the combat system.

    FFXIV is set to be a carbon clone of every other MMO, only without that one redeeming feature. FAIL.
    So why are you here?

    Oh, right, because the game's free right now, eh?

    There are a lot of things that are unique to FFXIV, and it's not even reached 2.0 which is set to have a lot of revisions on its own.

    Tera's combat is good, but as you said, it is it's ownly redeaming feature.

    FFXIV has distilled Questchains into a perfect repeatable formula. They also created a fairly effective means of isolating the amount of influence RMT have on the game.

    Pair this off with FF's icons and some of the best player-developer communication gaming has seen period and there's a formula for success here.

    You can make Auto-attack systems exciting.
    Final Fantasy has a good track record for enjoyable stories in spite of previous mishaps.

    Of course, every game stems to have improvements needed. MMOs in general are a constantly changing beast. But if you're going to sit and casually insult it without actually exploring, then don't expect a warm welcome to the community.
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    Last edited by Hyrist; 05-05-2012 at 12:09 AM.

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