No thank you, the old system was unintuative, clunky, and slow as molasses in January. There was no way to make a silk purse out of that sows ear and was one of the major reasons I didn't come back to the game until I got the newsletter that announced auto-attack. I would constantly forget that even my basic attack had to be activated and would be seething at my character, wondering why I was just getting beat on, then i'd remember and it would be too late.


Now, I haven't played Tera or GW2, so I can't speak to their combat systems. However, I get the feeling that the majority if those games' content has been tooled around more active combat. In the case of XIV even at launch the old combat system felt out if place with the way combat was presented. Once the new system was added combat has felt more fluid and natural, the flow more logical, all they need to do in my opinion. With combat now is get rid of ARC/BRD's silly punching and give us auto-shot.