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  1. #51
    Player
    Lux_Rayna's Avatar
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    Dec 2011
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    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Rokien View Post
    Now, I've made this thread a while back ago when they first put in auto attack. It did get blocked because we got off kilter and started talking about other games, a lot.
    So, I'm just wondering how many of you would like our old combat system back in place if it was improved on. please note: 1111111=LT(left trigger)LtLtLtLtLt. It's just how you perceive it. So, would you guys would have rather BUILD and make that battle system better or just stick with AA, because really, I know how much you guys like to stay with the "modern" mmo, and the "modern" mmo is more 111111 oriented.

    As for me I would have loved to see yoshi build on top of that battle system(make it better). Instead of just doing a cheap/safe AA style, because really AA is sooo 2001. Yes it works, but really, I like to be involved in my games.

    So, in 2.0 would you guys like a change in the battle system?
    You know what I think? Action gamers need to stop playing mmorpgs.
    (5)

  2. #52
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    The way I envisioned original system would have been an online execution of FF13's combat system with a similar pacing.

    Then we could chat between action queues if need be.
    (0)

  3. #53
    Player

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    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by bobbygunz View Post
    "TERA, GW2, C9, BnS, Vindictus, Mabi 2?, and others will never make it in this industry because they dont have FFXIV's awesome combat system."

    -FFXIV forum
    I fixed it for ya ^.^.

    That's one thing I don't want from FFXI is the AA, I mean, come on can't they do something more creative?

    I think ffxiii battle system would be very interesting, VERY interesting if they could make it work.
    (0)

  4. #54
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Lux_Rayna View Post
    You know what I think? Action gamers need to stop playing mmorpgs.
    To bad most of my gametime is with MMOs and nonaction games.... huh imagine that.
    (0)

  5. #55
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by bobbygunz View Post
    "TERA and GW2 will never make it in this industry because they dont have FFXIV's awesome combat system."

    -FFXIV forum
    I'm sure they will...whatever works for them is all well and good...but I just don't think its for FF...especially TERA's (IMO)
    (0)

  6. #56
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Rokien View Post
    I fixed it for ya ^.^.

    That's one thing I don't want from FFXI is the AA, I mean, come on can't they do something more creative?

    I think ffxiii battle system would be very interesting, VERY interesting if they could make it work.
    I still say no. Have fun and go play those games. If they were so awesome you would not be wasting your time playing ffxiv and posting on the forums. You would be playing. If you want action games go play an action game. I'll stick with my mmorpg.

    Quote Originally Posted by Rokien View Post
    To bad most of my gametime is with MMOs and nonaction games.... huh imagine that.
    Apparently you'd have a lot more fun playing an action game, or an mmo action game. There's a lot of mmo action/rpg hybrids these days...like practically all the games you mentioned.
    (1)

  7. #57
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Rokien, go back to your cage. Nobody gives a shit what you think.

    You don't define what you want clearly. People are telling you what they want and why.

    You say they don't give valid reasons.

    If you want a valid discussion, you need to give ideas other than "lol you guys don't like anything lol"
    (7)

  8. #58
    Player
    Starlord's Avatar
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    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Answa View Post
    Rokien, go back to your cage. Nobody gives a shit what you think.

    You don't define what you want clearly. People are telling you what they want and why.

    You say they don't give valid reasons.

    If you want a valid discussion, you need to give ideas other than "lol you guys don't like anything lol"
    Bam! Downed Rokien Balmung Style! *Victory Fanfare*!
    (3)

  9. #59
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Starlord View Post
    Old FFXIV was the whole deal of Attack ( wait for stamina) Attack ( Wait for stamina) attack ( Wait for Stamina) ATTACK!! eventually using a TP move.. the repeating the cycle all over again.. with AA it takes away ALOT of the button mashing, and you only have to hit something when you want to use abilities or WS.
    What you don't seem to realize is that the flaw in old XIV was that:

    a) Stamina largely ruined the system
    b) Even with more abilities to use, the fact everyone was married to the TP system meant everyone was getting hammered into the same system, which has other implications to class balance
    c) the abilities that were implemented did not build off each other

    Granted, I would have no point of comparison had I not beta tested TOR, which has a pretty functional system despite having no auto-attack. My guess is that stamina was originally implemented to act similarly to weapon delay, but as we all learned, it didn't work.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #60
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Duelle View Post
    What you don't seem to realize is that the flaw in old XIV was that:

    a) Stamina largely ruined the system
    b) Even with more abilities to use, the fact everyone was married to the TP system meant everyone was getting hammered into the same system, which has other implications to class balance
    c) the abilities that were implemented did not build off each other

    Granted, I would have no point of comparison had I not beta tested TOR, which has a pretty functional system despite having no auto-attack. My guess is that stamina was originally implemented to act similarly to weapon delay, but as we all learned, it didn't work.
    Even still, AA stops the whole pressing 1 a gazillion times till your finger falls off! :P. Alot of people are happy with the current battle system now. Yes it still needs a few tweeks here and there.. but overal... I believe its the main reason why we are seeing people coming back (might not be a whole lot of people.. but its a start).
    (2)

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