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  1. #91
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Akubikumo View Post
    it's not by design rokien. nor should it be. ever. you can play this game just fine without it. to introduce pont-and-shoot would change that. also, ATB is cool shit, leave it alone.
    we don't even have ATB.... -.- I don't wait for a bar to charge up
    (0)

  2. #92
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    Mar 2011
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    Quote Originally Posted by syntaxlies View Post
    one of my pet peeves is when people make up %'s and present them as facts.
    I presented on my own experience
    (0)

  3. #93
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rokien View Post
    we don't even have ATB.... -.- I don't wait for a bar to charge up
    Did you catch the part where is said FF battle systems are all pretty much derived from it, including this one. Tho ppl might disagree i suppose, but to me the current system is just another of modification of the same basic idea: we currently use cool downs and casting times, and lets not forget action queueing (/aside:does that still happen? lol). all sounds liek ATB+ to me but i could be wrong
    (0)

  4. #94
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    Apr 2012
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    34
    Quote Originally Posted by Destain View Post
    2nd this. I'm sure everyone talking about how easy auto attack is has beaten all the *looks at profiles* some of the content...

    Gripe all you want, your not getting manual attacks back people.
    lol wut? People actually want manual attacks back? Do those people only play games with bad design because said bad design makes the game harder?
    (0)

  5. #95
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    Mar 2011
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    Quote Originally Posted by Astorlok View Post
    lol wut? People actually want manual attacks back? Do those people only play games with bad design because said bad design makes the game harder?
    Where the frick are you guys getting this harder/easier crap, seriously I would love to know!
    (0)

  6. #96
    Player
    Wincy's Avatar
    Join Date
    Mar 2012
    Posts
    117
    Character
    Wincy Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    Where the frick are you guys getting this harder/easier crap, seriously I would love to know!
    I think they say it because most of your posts involve making the game "harder", less intuitive or less friendly. I am not stating an opinion one way or the other, just saying that is probably where the assumption comes from.

    Also I have to say I don't mind AA at all. I actually always thought it would be cool to play a console RPG with a battle system MMO-hotbar-style. Like you still go into a turn-based battle kind of grid, but your character auto-attacks and can use moves off a bar...if this makes sense to anyone...

    I suppose both systems are sort of the same, in the end. Which I guess explains why I like it. I'm looking for more of an RPG feel than FPS. Besides, I think the Primal battles show pretty clearly that battles can be "action oriented" and have good strategy, with AA.


    *edit* ooo 100 posts!
    (4)

  7. #97
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Stolen from Alerith:

    This is what I think of when I hear button mashing...
    (3)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  8. #98
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Im Fine with AA it just needs to be refined per class. pug should be quick to hit but smaller DPH, Lancer should be somewhere in the 3.0 Speed range, MRD should stay where its at, GLA needs to be faster 1.5 speed range would be optimal.

    i don't like AA right now because its doesn't add balance and class uniqueness...it adds nothing. adding nothing was the same reason i was against manual attack.
    (1)

  9. #99
    Player
    Hyrist's Avatar
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    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    As with many of your 'ideas' Rokien, the answer to your question is a resounding no. I don't want activate every single attack I make. Not in this game's battle system anyways. I'm comfortable with the combination of higher level strategy and active combat with the current combo system and we have not even gotten into the revamped Battle Regimen system yet.

    There's simply no need to regress the manual attack system when there's another layer of depth we still haven't taken into consideration yet. There will be enough strategy to be had once we are forced to weigh in the pros and cons of Combos vs the revamped BR system, how they work together and how they do not, on top of all of the positioning and other special tactics that need to be considered in the current combat system.

    Again, I am not convinced even you know what you really want here, Rokien You're just expressing a desire and leaping towards the most recent past example of something you found fun while completely disregarding other players' wishes and desires that caused that change to being with.

    You really should think more like an old Mario game. The way to the goal is forward. Backward is just a continual dead end.
    (5)

  10. #100
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I like the battle system, I wish they would expand more on direction you or enemy is hit from. Also for ranged like mages and archers have distance and elevation also have more of an effect.

    I know the system in place already recognizes placement. When I cast sometimes it says they are too far above you and such..

    Also I liked how you used to be able to say break ifrits horns(can you still do that.) well things like this. Example: hurting an enemies right arm they would either swing less or swing with less damage because their arm is messed up.

    Imagine all the strategy involved with things like that. When really challenging content comes it wont just be about DPS, but figuring out/and managing to disable a vital part of the enemy to give you an upper hand where otherwise it would be hopeless.

    This can also apply to players which can mend overtime when battle is done, with a spell, or a potion of sorts
    (1)
    MAGIC MUSHY ROOMS

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