
it's not by design rokien. nor should it be. ever. you can play this game just fine without it. to introduce pont-and-shoot would change that. also, ATB is cool shit, leave it alone.

Did you catch the part where is said FF battle systems are all pretty much derived from it, including this one. Tho ppl might disagree i suppose, but to me the current system is just another of modification of the same basic idea: we currently use cool downs and casting times, and lets not forget action queueing (/aside:does that still happen? lol). all sounds liek ATB+ to me but i could be wrong

Stolen from Alerith:
This is what I think of when I hear button mashing...
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"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris


Im Fine with AA it just needs to be refined per class. pug should be quick to hit but smaller DPH, Lancer should be somewhere in the 3.0 Speed range, MRD should stay where its at, GLA needs to be faster 1.5 speed range would be optimal.
i don't like AA right now because its doesn't add balance and class uniqueness...it adds nothing. adding nothing was the same reason i was against manual attack.



As with many of your 'ideas' Rokien, the answer to your question is a resounding no. I don't want activate every single attack I make. Not in this game's battle system anyways. I'm comfortable with the combination of higher level strategy and active combat with the current combo system and we have not even gotten into the revamped Battle Regimen system yet.
There's simply no need to regress the manual attack system when there's another layer of depth we still haven't taken into consideration yet. There will be enough strategy to be had once we are forced to weigh in the pros and cons of Combos vs the revamped BR system, how they work together and how they do not, on top of all of the positioning and other special tactics that need to be considered in the current combat system.
Again, I am not convinced even you know what you really want here, Rokien You're just expressing a desire and leaping towards the most recent past example of something you found fun while completely disregarding other players' wishes and desires that caused that change to being with.
You really should think more like an old Mario game. The way to the goal is forward. Backward is just a continual dead end.


I like the battle system, I wish they would expand more on direction you or enemy is hit from. Also for ranged like mages and archers have distance and elevation also have more of an effect.
I know the system in place already recognizes placement. When I cast sometimes it says they are too far above you and such..
Also I liked how you used to be able to say break ifrits horns(can you still do that.) well things like this. Example: hurting an enemies right arm they would either swing less or swing with less damage because their arm is messed up.
Imagine all the strategy involved with things like that. When really challenging content comes it wont just be about DPS, but figuring out/and managing to disable a vital part of the enemy to give you an upper hand where otherwise it would be hopeless.
This can also apply to players which can mend overtime when battle is done, with a spell, or a potion of sorts
MAGIC MUSHY ROOMS


yes this was a great advancement...however it was removed because it was deemed taxing and unnecessary, you'll probably never see it again just like you'll never see Dodging again.I like the battle system, I wish they would expand more on direction you or enemy is hit from. Also for ranged like mages and archers have distance and elevation also have more of an effect.
I know the system in place already recognizes placement. When I cast sometimes it says they are too far above you and such..
Also I liked how you used to be able to say break ifrits horns(can you still do that.) well things like this. Example: hurting an enemies right arm they would either swing less or swing with less damage because their arm is messed up.
Imagine all the strategy involved with things like that. When really challenging content comes it wont just be about DPS, but figuring out/and managing to disable a vital part of the enemy to give you an upper hand where otherwise it would be hopeless.
This can also apply to players which can mend overtime when battle is done, with a spell, or a potion of sorts
if only people kept there whining holes shut, we'd still have that stuff.
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