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  1. #1
    Player
    EzekielBook's Avatar
    Join Date
    Sep 2021
    Posts
    56
    Character
    Ezekiel Book
    World
    Siren
    Main Class
    Paladin Lv 72

    What could FF add from other games?

    No game is perfect, and all games have their differences that make them unique, but...there are still features that exist in some games that should or could be universal, and help the enjoyment for others.

    And I'm not talking about things like combat systems. Adding, for instance, a New World like combat system would mean an entire change to the structure of the game. That's not what I'm talking about. What I am talking about...

    From WoW, add real alts. A selling point of FF is that you don't need alts to play all the classes, but from an RP standpoint, sometimes you don't want to be dancing for tips as male Lalafell, but would rather do so as a Miqo'te. And while you can create multiple characters, the game doesn't even want them to interact. You can't send items or even gil between them easily. A real alt system would let you at least pair characters up so that you can share at least some resources between them.

    I haven't played enough other games to tell you what else could be brought in, but I'm sure others of you have. I look forward to hearing your suggestions.
    (3)

  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    From FF titles specifically...I'd like more FF 8 glamours, personally. Weapons and all. Seifer's gunblade would be perfect for Gunbreaker since the job was greatly influenced by his character.

    From WoW I'd like to have their transmog system. Think that's about it, honestly. lol
    (3)
    Last edited by Vahlnir; 11-06-2021 at 10:13 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    A new game engine.
    (8)

  4. #4
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I'd love to have what ESO has in the form of Personalities. So many people have issues with their favourite races animation, but being able to augment your characters idle/emote set with a Personality just adds an extra layer of customization that feels so right.
    (10)

  5. #5
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    826
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    WoW's transmog system and SWTOR expanded dye options. Having a glamour catalog rather than having to put items into storage and two-color dyes are both things I'd like to see.
    (10)

  6. #6
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    What could we add here from other games?

    A transmog/glamour album that unlocks things to use as you obtain the actual item in game or clear specific content.

    It might have been declared a logistical or coding nightmare but I feel like all the core starting classes having 2 branches into different roles after 30 like ARC/SMN/SCH would have been to the game's benefit. That style growth can be found in a large number of single player games and also other MMO's

    PSO2 NGS character creator/editor. It gives a lot more freedom in the physical dimensions of your character allowing the creation of body types not typically found as player character options in games. The NGS upgrade that came when NGS launched added more slots for decorative accessories and customizations for things like teeth and tongue.

    Campaign battles and besieged from FFXI. Campaign battles were open world content where beastmen units would attack outposts in order to claim the region or territory controlling territories offered benefits to players depending on the territories held. Besieged was an event where beastmen armies would actually attack Aht Urgran the main hub area added during it's expansion and it would be on players to assist the NPC's in defending the city. I don't remember the rewards or penalties for winning or losing those events immediately off hand. I found them fun though I know of alot of ppl that complained about besieged being really laggy.
    (1)

  7. #7
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,898
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    I'd like more hairstyle variety inspired from other games
    99% of hairstyles are just flat & board straight

    I'd like to see a variety that also looks visually appealing
    (4)

  8. #8
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    I agree on the subject of having legit alt characters. We should be able to mail our alts, and have a shared bank of some kind. A lot more things should be unlocked account-wide, such as achievements, mounts, minions, titles, beast tribe rep, currency, etc.
    (7)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,789
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    WoW's glamour catalog.

    Some damn respect for inventory concerns that doesn't default to removing major reason for leveling a gatherer before looking at all the bloat that makes up how merely redyed gear at the same ilvl (brown Striking tunic vs. otherwise identical green Scouting tunic, etc.) or Materia are handled...

    A better graphics engine.

    A better physics engine. Barring that, at least a functional Z/height-axis (was removed in ARR). Ideally, go further with it, such as by allowing for certain mechanics to be leapt over, or even having levitate/launch/juggle mechanics.

    Certain skills being reducible to VFX without model movement and being therefore castable even in the middle of another animation. (Call them Techniques instead of Weaponskills, Spells, or Abilities, if you like.)

    Higher server polling rates, and greater polish by which to remove the wonkily timed outliers among snapshotted skills, delayed effects or effect activation, or skills which, by nature of how they're coded, have less effective duration than they are balanced around.

    More data centers. (Oceania's a great start. What about one for East Coast US or, say, Brazil, especially is we ever get Spanish or Portuguese localization?)

    Dynamic movement abilities, whereby one can control the destination through mid-animation commands instead of it being entirely snapshotted. (Imagine a Gyoten allowing you to instead charge, to a maximum of 20 yalms, to the far side of your enemy, instead of just the nearest outer edge of its targeting circle.)

    Sub-hitboxes on larger units, such as the legs of a colossi (where we instead find ourselves typically swinging at thin air between their 10-yalms-apart legs).

    More realistic turning for mobs.

    Dynamic/tracked animations, such as would cause a Heavy Shot to actually aim at its target, instead of merely directly at the angle of player facing.

    AoE animations going off nearer to their damage application.

    Skills that look like cleaves actually cleaving (and exactly as widely as they appear to cleave).

    Latency subtraction/recuperation on animation locks.

    Better use of uniquely-(or just well-) animated in-game storytelling, as opposed to just cutscenes.

    More varied animations and camerawork during cutscenes, as opposed to mostly static shots and generic emotes.

    Better support for ground-targeting (cast-on-release).

    Targeting schema and/or functional combat macros (with at least the first contextually actionable line therein being queueable).

    The ability to click through non-applicable units (based on current filter or queued cast).

    (Dynamic/applicable) target snapping for mouse or joystick.

    A greater number of available difficulties (though not so rewarding as to make previously irrelevant content, at new difficulties among 4-man content, obligatory in preparation for traditionally upper-level content like 8-mans outside of the weekly tomes grind-loop).

    ...
    (1)

  10. #10
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Latency coverage!
    (0)
    Mortal Fist

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