Results 1 to 10 of 77

Hybrid View

  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    If we're bottoming out of mana in 7 minutes, it won't make a difference if you blow Assize on cd or not. Your overall mana income over the fight is the same. You'll empty in 7+ minutes regardless.

    You'll still get to use it as a heal cooldown until you approach that 7 minute end point. Assize having charges will not make the problem worse, you don't lose any mana, but it will make small QoL improvements.

    WHM of course has a whole range of other issues, including mana economy, but that's another discussion.
    (8)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    If we're bottoming out of mana in 7 minutes, it won't make a difference if you blow Assize on cd or not. Your overall mana income over the fight is the same. You'll empty in 7+ minutes regardless.

    You'll still get to use it as a heal cooldown until you approach that 7 minute end point. Assize having charges will not make the problem worse, you don't lose any mana, but it will make small QoL improvements.

    WHM of course has a whole range of other issues, including mana economy, but that's another discussion.
    So if we're not here to discuss the suggestion in depth, there is no point of this topic other than karma farming. So why would the Dev team even consider the change if there's no valid reasoning other than the fact it addresses all of 1 issue with WHM? They could remove the damage and MP restore from Assize and solve the same issue.

    "But that's not a good idea because X".

    "Don't care, that's another discussion."

    It doesn't work, does it?
    (2)
    Last edited by Silver-Strider; 11-08-2021 at 11:45 AM.

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    810
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Silver-Strider View Post
    So if we're not here to discuss the suggestion in depth, there is no point of this topic other than karma farming. So why would the Dev team even consider the change if there's no valid reasoning other than the fact it addresses all of 1 issue with WHM? They could remove the damage and MP restore from Assize and solve the same issue.

    "But that's not a good idea because X".

    "Don't care, that's another discussion."

    It doesn't work, does it?
    This seems weird to me. Adding a charge to Assize means you get to use it once more in a duty than before. Maybe twice with sufficient downtime in phase transitions. An extra 5% mp was never going to be an answer for the MP economy of the job so Im not sure why you keep harping on that. This thread wasn't about how to fix WHM MP Economy. That would take a host of changes from Mana cost reductions on spells to new innovative ways to conserve and generate mp. Assize gaining a charge in isolation does none of that. WHM MP economy is literally another discussion altogether. You keep bringing it up like it should somehow be considered as a reason not to give a charge to Assize which literally only helps minutely with MP. Im not sure why you're clinging to this so doggedly. There are multiple threads about how negative the nerf to Thin Air is going to be and that seems like a much more fitting place to dive in to WHM MP Economy in depth.
    (4)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    This seems weird to me. Adding a charge to Assize means you get to use it once more in a duty than before. Manybe twice with sufficient downtime in phase transitions. An extra 5% mp was never going to be an answer for the MP economy of the job so Im not sure why you keep harping on that. This thread wasn't about how to fix WHM MP Economy. That would take a host of changes from Mana cost reductions on spells to new innovative ways to conserve and generate mp. Assize gaining a charge in isolation does none of that. WHM MP economy is literally another discussion altogether. You keep bringing it up like it should somehow be considered as a reason not to give a charge to Assize which literally only helps minutely with MP. Im not sure why you're clinging to this so doggedly. There are multiple threads about how negative the nerf to Thin Air is going to be and that seems like a much more fitting place to dive in to WHM MP Economy in depth.
    Ok, if the MP argument would be ignored, how about the impact this type of change would do the the Lily System?

    Rapture is currently the most used Heal that a WHM utilizes in the current savage tier and after researching how much damage a 2nd stack of Assize would grant (insignificant amount of 0.004%) it also became obvious that Assize would pretty much remove about 4-5 casts of Rapture in a fight, where the average number of casts ranges from 12-16 on average. Since the Lily System is already getting indirectly nerfed by the potency increase to Glare as well as the cast time changes, this type of change would pretty much make an already niche system even more so. Misery would need to be DPS neutral in order for the Lily System to continue to be used but in that case, the need for a 2nd charge of Assize for healing is pretty much negated, leaving only the damage gain as the only benefit and you could gain that from a second charge of any skill really, like Benison.

    I don't see a lot if value in the 2nd charge. That's all I'm saying.
    (0)
    Last edited by Silver-Strider; 11-09-2021 at 02:54 AM.

  5. 11-09-2021 03:10 AM