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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I'm going off the mentality of keeping Assize on CD because of the MP restore, which could be a problem for WHM come EW. Being able to delay it for healing purposes would be helpful and I do admit to overreacting in my original post but I do feel that, unless something else is done to alleviate MP for WHM, a 2nd charge might not be able to serve its intended purpose of being used for healing.
    Remember you aren't delaying overall usages, just when you use the second charge. As long as it doesn't cap at 2 charges, you don't lose any uses. For example currently in a 5 minute fight, you'd get 6 Assize uses. If it had 2 charges and you blew one at the start of the fight, then held and used the spare for healing (and used all charges before the boss died, you'd get 7 usages. So the charge system works out at a minor mana increase.

    If in emergency you somehow ran out of MP entirely, you're still free to pop your spare charge you've been holding, for MP recovery. For example if you died, got raised and need to clutch recover the run. Without charges you might not have have that luxury since you blow it on cd for dps and don't have any spare charge. With charges you still have your spare 400 potency heal with free mana that you've been keeping handy.

    Quote Originally Posted by Adeacia View Post
    Simple. Whenever I use it, it does damage and gives me mp. As for the healing, I don't care if I don't use the skill instantly. You may have seen other posts I've made. In which case you'd know I could not care less about optimization of my dps as I play FF14, not spreadsheet simulator.
    That's fine, it's not mandatory to optimize. But technically speaking you aren't getting full value from Assize and even just admitted you don't care if you do or not. You either sacrifice dps by not using it instantly, or healing, by using it instantly. Whichever way you play, you lose something.
    (12)
    Last edited by Liam_Harper; 11-07-2021 at 07:48 AM.