+1 for assize getting a charge.
all the people saying youd need to save it for raid buffs dont realize that, even if they were right, at worst the status quo wouldnt change. At best it makes assize an actually flexible and reliable ogcd heal.
Except you wouldnt, if using assize for the healing saves resources for any healer. If you dont need the healing, then yes, it doesnt change anything, but whats the problem then if you didnt need the heal in the first place?
As sebazy pointed out, the cooldown of assize at 45s does not line up neatly with 120s at all. their cooldowns align every 300 seconds, so youll have plenty of spare charges for when those dont align because losing uses of assize over the course of the fight is bad and its the very reason why assize having a charge would improve the current situation.
If you wonder "well you can still have a charge line up with every trick attack window", then id tell you the net potency gain of using assize in trick attack is 20 potency. (400*0.05)
Which means that if assize's healing saves any healer any kind of damage resource, be it a gcd, aetherflow, or a lily, holding that charge of assize for damage wont be worth it. you can say you feel pressured to use it in raid buffs all you want, but the reality is that saving a gcd heal will always be a bigger gain.
And then, even when assize lines up with full raid buffs (trick+div+tech step), saving a gcd heal is still more important. The net potency gain of using two assizes in raid buffs is 134.92. (800*0.16865).
The opportunity cost is a bit higher than that of a lily or energy drain, but its still better to use assize over a non-lily gcd heal in that scenario.
The only scenario where the proposed change doesnt "fix" anything is in speedkills where both healers are using near 0 gcd heals. And i dare you tell me that even one fifth of the playerbase gets to that point.



Reply With Quote

